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Tested versions
v4.3.stable.official [77dcf97]
System information
Godot v4.3.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 31.0.15.2887) - 13th Gen Intel(R) Core(TM) i7-13700H (20 Threads)
Issue description
两个area2d节点(称为a和b),使得a可以检测b,a的area_enter信号绑定函数后,在a和b重叠时,将b的monitorable关闭再开启不会触发a的函数(而将a的monitoring关闭再开启则会触发函数),此外对b的monitoring每一次修改(设置为true或者false)均会触发a的函数。
我希望能够对area_enter判断进行修改使得b的monitorable关闭再开启能够触发a的函数,且monitoring的修改不会触发(是他们符合描述)
Steps to reproduce
1.在调试中开启“显示碰撞区域”,按住“D”使得两个区域重叠/碰撞,此时将会触发函数,输出“A IS COLLIDE!!!”
2.再 远程 中对Node2D-B的monitorable和monitoring进行变动
可以看到修改monitorable不会触发函数,而monitoring的每次修改都会触发
Minimal reproduction project (MRP)
test.zip
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