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Thank you for creating and sharing this! I would like to pass in a WebGLTexture as a uniform but that does not appear to be supported. The API documentation says that the target parameter to glsl can be a WebGLTexture but that didn't seem to work either and looking through the swissgl code, I don't see a path where it will construct a TextureTarget from a WebGLTexture.
The text was updated successfully, but these errors were encountered:
Thank you for creating and sharing this! I would like to pass in a WebGLTexture as a uniform but that does not appear to be supported. The API documentation says that the
target
parameter to glsl can be a WebGLTexture but that didn't seem to work either and looking through the swissgl code, I don't see a path where it will construct a TextureTarget from a WebGLTexture.The text was updated successfully, but these errors were encountered: