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glsl() already supports a VideoFrame data source. getTargetSize() could also support it by adding a case for [data.displayWidth, data.displayHeight]
[data.displayWidth, data.displayHeight]
edit: changed codedWidth to displayWidth after gpuweb/gpuweb#4525
The text was updated successfully, but these errors were encountered:
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glsl() already supports a VideoFrame data source. getTargetSize() could also support it by adding a case for
[data.displayWidth, data.displayHeight]
edit: changed codedWidth to displayWidth after gpuweb/gpuweb#4525
The text was updated successfully, but these errors were encountered: