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.gitignore
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/
.gitignore
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# Standard unity stuff
/Temp/
/Obj/
/Build/
/Library/
/Logs/
# Automatically created by Support/ tools (builds, analyze_refgraph, etc)
/Support/tmp_steam/
/Support/refgraph.pickle
/Support/TiltBrush.com/
/TiltBrushProfile*
/DevOptions.json
*.pyc
.DS_Store
# mono debugging files, automatically created by UnityVS
*.dll.mdb
*.dll.mdb.meta
# MonoDevelop and Visual Studio files, automatically created by Unity
/*.csproj
/*.CSharp.*user
*.suo
/*.sln
/*.userprefs
.vs
# Generated files in TiltBrushCpp project
/Support/TiltBrushCpp/x64
/Support/TiltBrushCpp/TiltBrushCpp.opensdf
/Support/TiltBrushCpp/TiltBrushCpp.sdf
/Support/TiltBrushCpp/TiltBrushCpp/x64
# Resharper settings. These are named after the sln, which is named
# after the root directory, so it's not useful to submit them.
# Instead, we put shared settings into Support/
/*.sln.DotSettings
# Regardless of the above, user settings never get submitted
/*.sln.DotSettings.user
# I think this file is for per-user test runner GUI settings
/Assets/UnityTestTools/Common/Settings/UnitTestsRunnerSettings.asset*
# JetBrains Rider
/.idea/
/Assets/Plugins/Editor.meta
/Assets/Plugins/Editor/JetBrains*
# For background builds
/Builds/
/BuildCopy/
# Keystores should not be committed
/Support/Keystores
# This seems to be generated by SteamVR, and it contains absolute paths to things
# eg, "action_manifest_path": "C:\\src\\tbq2\\actions.json",
/unityProject.vrmanifest
# This seems to contain user-specific configuration data like:
# androidSDKPath: C:\Users\pld\AppData\Local\Android\Sdk
# and doesn't contain any general configuration data, so I think it doesn't go in the repo
/Assets/Resources/OVRBuildConfig.asset*
# m_DebugWebRequest creates this
/Requests
# TextMesh Pro from Unity
/Assets/TextMesh\ Pro
/Assets/TextMesh\ Pro.meta
# Google process
.gitbugtraq