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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="gc-tweens"
run/main_scene="res://main.tscn"
config/icon="res://assets/icon.png"
[autoload]
TweenSignals="*res://singletons/tween-signals.gd"
[debug]
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
[input]
ctrl_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
]
}
a_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 0.223529, 0.223529, 0.223529, 1 )
environment/default_environment="res://support/default_env.tres"