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COPYRIGHT.txt
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This work, Bos Wars, is copyrighted in 2004-2013 by Tina Petersen Jensen,
Francois Beerten et al.
This game is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This game is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301, USA.
Bos Wars as a whole is distributed under the GNU general public
license version 2, which is available in the file LICENSE.txt.
The license covers the whole game including all of the game scripts, graphics,
and sounds. Note that if it did not, you would have no license and thus no
right to use them. All the elements in Bos Wars, like for example
the scripts or graphics, are all built (written, drawn, rendered,...) such
that they link together.
Bos Wars as a whole forms a copyrighted work. Any project which
uses *any* part of Bos Wars creates a derived work. As such the
conditions of the GPL apply and for instance the resulting work (as a whole)
must be licensed under the GPL too.
The GPL defines the source of a work to be the preferred form of the work
for making modifications to it. This means for e.g. rendered images the
complete 3d-model used to generate the image (e.g. including the raw images of
the textures), or for music the midi files used to generate it (if done so)
with the addditional patch sets.
The sources can be downloaded from the project website (http://bos.seul.org) or
got upon request.
As a special exception the sources are not required for the following files:
graphics/missiles/nuke.png
graphics/ui/ui_bpanel_200x144.png
graphics/ui/ui_bpanel_200x264.png
graphics/ui/ui_bpanel_200x432.png
graphics/ui/ui_bpanel_200x624.png
graphics/ui/ui_bpanel_200x864.png
graphics/ui/ui_info.png
graphics/ui/ui_minimap.png
graphics/missiles/green_cross.png
graphics/neutral/units/corpses.png
graphics/screens/defeat.png
graphics/screens/menu.png
graphics/screens/victory.png
graphics/ui/rosace1.png
graphics/ui/x_startpoint.png
maps/antarticum.map/terrain.png
maps/battlefield.map/terrain.png
maps/bridge.map/terrain.png
maps/canyon.map/terrain.png
maps/islandwar.map/terrain.png
maps/patches.map/128x.png
maps/patches.map/256x.png
maps/patches.map/32x.png
maps/patches.map/512-hill-01x.png
maps/patches.map/512-hill-02x.png
maps/patches.map/512-hill-03x.png
maps/patches.map/512-hill-04x.png
maps/patches.map/512-lake-01x.png
maps/patches.map/512x.png
maps/patches.map/64x.png
maps/patches.map/terrain.png
maps/river.map/terrain.png
maps/campaigns/tutorial/tutorial.map/terrain.png
sounds/bazoo_g_hit.wav
sounds/grenadier_g_hit.wav
sounds/ui/click.wav.gz
units/antharus/antharus.png
units/antharus/icon.png
units/apcs/ico_apcs.png
units/apcs/smolder_action.wav
units/apcs/smolder_attack.wav
units/apcs/smolder.completed.wav
units/apcs/smolder_die.wav
units/apcs/smolder_select.wav
units/apcs/smolder.underattack.wav
units/apcs/unit_apcs.png
units/apcs/unit_apcs_s.png
units/artil/ico_artil.png
units/artil/unit_artil.png
units/artil/unit_artil_s.png
units/assault/assault_action.wav
units/assault/assault_attack.wav
units/assault/assault_die.wav
units/assault/assault_select.wav
units/assault/assault.unit.ready.wav
units/assault/assault.unit.underattack.wav
units/bazoo/bazoo_action.wav
units/bazoo/bazoo_attack.wav
units/bazoo/bazoo_die.wav
units/bazoo/bazoo.ready.wav
units/bazoo/bazoo_select.wav
units/bazoo/bazoo.underattack.wav
units/bazoo/ico_bazoo.png
units/bazoo/unit_bazoo_c.png
units/bazoo/unit_bazoo.png
units/bazoo/unit_bazoo_s.png
units/bomber/ico_bomber.png
units/bomber/missile.png
units/bomber/unit_bomber.png
units/bomber/unit_bomber_s.png
units/camera/sfx_camera.select.wav
units/camp/sfx_camp.die.wav
units/camp/sfx_camp.select.wav
units/camp/training.camp.completed.wav
units/camp/training.camp.underattack.wav
units/chopper/ico_chopper.png
units/chopper/unit_chopper.png
units/chopper/unit_chopper_s.png
units/corpses/build-dead-2.png
units/engineer/engineer_action.wav
units/engineer/engineer_attack.wav
units/engineer/engineer_die.wav
units/engineer/engineer.ready.wav
units/engineer/engineer_select.wav
units/engineer/engineer.underattack.wav
units/engineer/ico_engineer.png
units/engineer/unit_engineer_c.png
units/engineer/unit_engineer.png
units/engineer/unit_engineer_s.png
units/powerplant/power.plant.completed.wav
units/powerplant/power.plant.underattack.wav
units/powerplant/sfx_pplnt.die.wav
units/powerplant/sfx_pplnt.select.wav
units/grenadier/grenadier_action.wav
units/grenadier/grenadier_attack.wav
units/grenadier/grenadier_die.wav
units/grenadier/grenadier.ready.wav
units/grenadier/grenadier_select.wav
units/grenadier/grenadier.underattack.wav
units/grenadier/ico_grenadier.png
units/grenadier/unit_grenadier_c.png
units/grenadier/unit_grenadier.png
units/grenadier/unit_grenadier_s.png
units/gturret/gturret_attack.wav
units/gturret/gturret_select.wav
units/harvester/harvester_action.wav
units/harvester/harvester_attack.wav
units/harvester/harvester.completed.wav
units/harvester/harvester_die.wav
units/harvester/harvester_select.wav
units/harvester/harvester.underattack.wav
units/hospital/hospital.completed.wav
units/hospital/hospital.underattack.wav
units/hospital/sfx_hosp.die.wav
units/hospital/sfx_hosp.select.wav
units/medic/medic_action.wav
units/medic/medic_attack.wav
units/medic/medic_die.wav
units/medic/medic.ready.wav
units/medic/medic_select.wav
units/medic/medic.underattack.wav
units/morels/morel_1i.png
units/morels/morel_1.png
units/morels/morel_1s.png
units/morels/morel_2i.png
units/morels/morel_2.png
units/morels/morel_2s.png
units/morels/morel_3i.png
units/morels/morel_3.png
units/morels/morel_3s.png
units/morels/morel_4i.png
units/morels/morel_4.png
units/morels/morel_4s.png
units/morels/morel_5i.png
units/morels/morel_5.png
units/morels/morel_5s.png
units/morels/morel_6i.png
units/morels/morel_6.png
units/morels/morel_6s.png
units/morels/morel_7i.png
units/morels/morel_7.png
units/morels/morel_7s.png
units/nukeplant/power.plant.completed.wav
units/nukeplant/power.plant.underattack.wav
units/nukeplant/sfx_pplnt.die.wav
units/nukeplant/sfx_pplnt.select.wav
units/radar/sfx_rdar.select.wav
units/rocks/rock_1i.png
units/rocks/rock_1.png
units/rocks/rock_1s.png
units/rocks/rock_2i.png
units/rocks/rock_2.png
units/rocks/rock_2s.png
units/rocks/rock_3i.png
units/rocks/rock_3.png
units/rocks/rock_3s.png
units/rocks/rock_4i.png
units/rocks/rock_4.png
units/rocks/rock_4s.png
units/rocks/rock_5i.png
units/rocks/rock_5.png
units/rocks/rock_5s.png
units/rocks/rock_6i.png
units/rocks/rock_6.png
units/rocks/rock_6s.png
units/rocksfield/ico_rocks_field.png
units/rocksfield/rocks_field.png
units/rocksfield/rocks_field_s.png
units/rtank/ico_rtank.png
units/rtank/unit_rtank.png
units/rtank/unit_rtank_s.png
units/tank/ico_tank.png
units/tank/unit_tank.png
units/tank/unit_tank_s.png
units/tree/tree01_i.png
units/tree/tree01.png
units/tree/tree01_s.png
units/tree02/tree02.png
units/tree02/tree02_s.png
units/tree03/tree03.png
units/tree03/tree03_s.png
units/tree04/tree04.png
units/tree04/tree04_s.png
units/vault/sfx_fort.die.wav
units/vault/sfx_fort.select.wav
units/vehiclefactory/sfx_vfac.die.wav
units/vehiclefactory/sfx_vfac.select.wav
units/vehiclefactory/vehicle_c.png
units/vehiclefactory/vehicle.factory.completed.wav
units/vehiclefactory/vehicle_factory_i.png
units/vehiclefactory/vehicle_factory.png
units/vehiclefactory/vehicle_factory_s.png
units/vehiclefactory/vehicle.factory.underattack.wav
If a file from this list is renamed, this list should be changed accordingly.
If a file from this list is deleted, then it should be
removed from this list. The exception does not apply if a file from this
list is replaced. In that case, the file has to be removed from
the list and sources provided. If new elements are added to the file,
the sources of those new elements must be provided.
By default, the content of Bos Wars is distributed under the GNU General
Public License version 2, or (at your option) any later version.
The Bos Wars engine is based on the Stratagus engine. The engine is
distributed under the GNU General Public License version 2. This implies
that the whole project can only be distributed under the GNU General Public
License version 2 and not later versions as long as that engine is used.
The engine includes the following elements which have their own
licence and copyrights:
* Guichan from http://guichan.sourceforge.net/.
Details in doc/guichan-copyright.txt.
* Tolua++ from http://www.codenix.com/~tolua/.
Details in doc/tolua-copyright.txt.
The binary packages with static builds can also include the following elements:
* SDL from http://www.libsdl.org/.
Details in doc/README-SDL.txt.
* Lua from http://lua.org
Details in doc/lua-copyright.txt.
* Vorbis, Ogg and Theora from http://xiph.org/.
Details in doc/xiph-copyright.txt.
* libstdc++ and libgcc_p from ftp://gcc.gnu.org/pub/gcc/releases/.
Details in doc/gcclibs-copyright.txt.
This text forms the copyright notice and may not be altered.