-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathCHASER.ASM
338 lines (316 loc) · 5.84 KB
/
CHASER.ASM
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
.FILE 'CHASER.ASM'
.TITLE 'ROBO-RAMA GAME PROGRAM CHASER'
.WIDTH 132
.OPTION B,D,L,T
.MNOLIST
;
; INITIATED: APRIL 13,1989
; MODIFIED: !
; SOFTWARE: MARK TURMELL
;
; COPYRIGHT (C) 1989 WILLIAMS ELECTRONICS GAMES, INC.
;
;
; GET THE SYSTEM STUFF
.INCLUDE "MPROC.EQU" ;MPROC EQUATES
.INCLUDE "DISP.EQU" ;DISPLAY PROC. EQUATES
.INCLUDE "\VIDEO\SYS\SYS.INC" ;Z UNIT SYSTEM EQUATES
.INCLUDE "\VIDEO\SYS\MACROS.HDR" ;MACROS DEFINITIONS
.INCLUDE "IMGTBL.GLO"
.INCLUDE "ROBO.EQU"
;
;SOUNDS
;
.REF TING,EXP1,LEGOSND
;
;SYMBOLS EXTERNALLY DEFINED
;
.REF GETADIR,CIRCUIT,PLYROBJS,DOCHS,BLOW
.REF BEGINOBJ,SET_GATE_2
.REF RANGRAND,RANDPER,EHALT,WAVE
;
;SYMBOLS DEFINED IN THIS FILE
;
.DEF STRT_CHSR,HIT_CHSR,SCRL,KILL_CHSR,KC2
;
;EQUATES FIRST ORIGINATED IN THIS FILE
;
MAXPCS .EQU 1
LSTPC .EQU MAXPCS-1
;
;DATA STRUCTURE OF MASTER PIECE POINTER
;
BLDVW .EQU PDATA ;UHB BLADE VIEW 0-3
CDELAY .EQU PDATA+8 ;UHB DELAY BEFORE UPDATING
DLY .EQU PDATA+16 ;UHL DLY VEL UPDATE FOR THIS CNT
GDIE .EQU PDATA+48 ;UHB GONNA DIE FLAG
NONO .EQU PDATA+56 ;UHB 1=COMING OUT,0=DO NOT ENTER SAFE AREA
;
;
;UNINITIALIZED RAM DEFINITIONS
;
.BSS TRAM1,32*MAXPCS+32
.BSS SCRL,8
.BSS TRAM2,32*MAXPCS
SX: .LONG -080000H,01980000H,0C20000H,0C20000H
SY: .LONG 0700000H,0700000H,-20000H,0F00000H
CIDS: .LONG CID1,CID2,CID3 ;CIRCUIT INFO FOR CHASER DOOR
CID1:
.WORD 3,2,1,3,2,1,2,1,1,1 ;WAVE 1-10 (DOOR CHASER COMES FROM)
CID2:
.WORD 1,1,2,1,2,1,1,1,1,1,1,3,1,1,1,2,1,2
CID3:
.WORD 1,1,2,1,2,1,1,1,1,1,1,3,1,1,1,2,1,2,1,1,1,1
HIT_CHSR
MMTM SP,A1
MOVE *A0(OPLINK),A10,L
;WILL BE BOGUS IF SOMETHING OTHER THAN A BULLET STRUCK HULK!
MOVE *A8(OPLINK),A0,L
MOVE A10,*A0(DLY),L
MOVI TING,A0
CALLA ONESND
MMFM SP,A1
RETS
KILL_CHSR
MMTM SP,A1
MOVE *A8(OPLINK),A0,L
MOVB *A0(GDIE),A1
JRNE NX
;
MOVK 1,A1
MOVB A1,*A0(GDIE)
CREATE KCHAS,KCHS
NX MMFM SP,A1
RETS
KC2 ;COMES HERE IF RING HIT CHASER
MMTM SP,A1
MOVE *A8(OPLINK),A0,L
MOVB *A0(GDIE),A1
JRNE NX2
;
MOVK 1,A1
MOVB A1,*A0(GDIE)
CREATE 0,KCHS1
NX2 MMFM SP,A1
RETS
KCHS
SLEEP 30
KCHS1 MOVE *A8(OPLINK),A0,L
CALLA KILL
MOVI EXP1,A0
CALLA ONESND
CLR A1
NOT A1
MOVI CHSR2PID,A0
CALLA EXISTP
JRNZ NXO
;DID NOT FIND AGAIN PROC
CREATE CHSR2PID,AGAIN
NXO
CLR A0
MOVE A0,*A8(OXVEL),L
MOVE A0,*A8(OYVEL),L
MOVE A0,*A8(OID)
JAUC BLOW
AGAIN
SLEEP 60*4 ;6
;SEND OUT ANOTHER ROUND OF THESE CHASER GUYS
CREATE CHSR2PID,DOCHS
MOVI LEGOSND,A0 ;LETS GO
CALLA ONESND
DIE
STRT_CHSR:
;A9=0 OR 32
MOVE @CIRCUIT,A0
SLL 5,A0
ADDI CIDS,A0
MOVE *A0,A0,L
MOVE @WAVE,A1
DEC A1
SLL 4,A1
ADD A1,A0
MOVE *A0,A0,W
;COME OUT OF DOOR OTHER THAN EXIT DOORS
MOVE A0,A8
MOVI 25,A1 ;OPEN TIME
CALLA SET_GATE_2
MOVI TRAM1,A11
CMPI 32,A9
JRNE TRW
MOVI TRAM2,A11
TRW MOVI PLYROBJS,A0
ADD A9,A0
MOVE *A0,A0,L
MOVE A0,*A11,L ;MOVE OBJECT BLOCK PTR INTO TOP OF RAM STACK
MOVI MAXPCS,A9 ;CHASER LENGTH
MOVK 1,A10
LPA:
CREATE CHSRPID,CHASER
INC A10
CMP A9,A10
JRLE LPA
DIE
;JERK: .LONG [0,5],[0,-5],[5,0],[-5,0]
CHASER:
DEC A8 ;A8=DOOR 1-4
SLL 5,A8
MOVI SX,A0
ADD A8,A0
MOVE *A0,A0,L ;X
ADDI SY,A8
MOVE *A8,A1,L ;Y
MOVI BLD1,A2
MOVI 159,A3
MOVI DMAWNZ,A4 ;NON-ZERO VALUE
MOVI CLSNEUT|TYPCHSR,A5
CLR A6
CLR A7
MOVE A7,*A13(DLY),L
CALLA BEGINOBJ
MOVE A10,A0
SLL 5,A0
;A11=TRAM PTR
ADD A11,A0
MOVE A8,*A0,L
MOVK 1,A0
MOVB A0,*A13(CDELAY)
MOVB A0,*A13(NONO)
MOVB A0,*A13(BLDVW)
CLR A0
MOVB A7,*A13(GDIE)
SLEEP 2
LPTP:
;CHECK MAGIC BOXES
;DO NOT ALLOW ENTRY
; MOVI [>43,>41],A2
; MOVI [>DC,>151],A3
; CALLA SCRTSTG
; JRZ C32
;
;A0=1,2,3 OR 4 WHICH IS RETURNED FROM SCRTSTG!
;
; DEC A0
; SLL 5,A0
; ADDI JERK,A0
; MOVE *A0,A0,L
; MOVY A0,A1
; SRL 16,A1
; CLR A2
; MOVX A0,A2
; MOVE *A8(OXPOS),A3
; ADD A2,A3
; MOVE A3,*A8(OXPOS)
; MOVE *A8(OYPOS),A3
; ADD A1,A3
; MOVE A3,*A8(OYPOS)
;
;
;C32
MOVB @SCRL,A0
JRZ LOO
CLR A0
MOVE A0,*A8(OXVEL),L
MOVE A0,*A8(OYVEL),L
JRUC NO_SK
LOO MOVE *A13(DLY),A0,L
JRZ LPO
;BULLET HAS HIT BLADE
CLR A1
MOVE A1,*A13(DLY),L
MOVE *A0(BLTDIR),A0
SLL 4,A0
MOVI CHSX,A1
ADD A0,A1
MOVE *A1,A1,W
MOVE *A8(OXPOS),A2
ADD A1,A2
MOVE A2,*A8(OXPOS)
MOVI CHSY,A1
ADD A0,A1
MOVE *A1,A1,W
MOVE *A8(OYPOS),A0
ADD A1,A0
MOVE A0,*A8(OYPOS)
LPO
MOVB *A13(CDELAY),A1
ANDI 07H,A1
DEC A1
MOVB A1,*A13(CDELAY)
JRNE NO_SK
MOVI 15,A1
MOVB A1,*A13(CDELAY)
MOVE A10,A1
LPTP2 DEC A1
MOVE A1,A0
SLL 5,A0
ADD A11,A0
MOVE *A0,A0,L ;OBJ TO SK
JRZ LPTP2
CALLR PLTLINE
MOVE A5,*A8(OXVEL),L
MOVE A6,*A8(OYVEL),L
NO_SK
;UPDATE VIEW OF BLADE
MOVB *A13(BLDVW),A0
ANDI 07H,A0
INC A0
MOVB A0,*A13(BLDVW)
CMPI 4,A0 ;4
JRNE KP_GO
CLR A0
MOVB A0,*A13(BLDVW)
KP_GO
MOVI CHSRIMG,A1
SLL 5,A0
ADD A0,A1
MOVE *A1,A1,L ;GET NEW OIMG FOR THIS CHASER PIECE
MOVE *A8(OFLAGS),A4
CALLA ANI
SLEEP 3
JRUC LPTP
CHSX .WORD 0,0,6,5,6,0,-5,-6,-6
CHSY .WORD 0,-5,-6,0,6,5,6,0,-6
;8 1 2
;7 3
;6 5 4
;A10 SHOULD BE 1-8!
CHSRIMG:
.LONG BLB4,BLB3
.LONG BLB2,BLB1
.LONG BLB4,BLB3
.LONG BLB2,BLB1
; PLTLINE - MAKE AN OBJECT TRAVEL FROM PNT. A TO PNT. B
;
; A8 = OBJECT SEEKING
; A0 = OBJECT SEEKED
; RETURNS:
; A5 = X VEL UHL
; A6 = Y VEL UHL
PLTLINE:
MOVE *A0(OXPOS),A5,W
MOVE *A0(OYPOS),A6,W
; ADDI 15,A6
MOVE *A8(OXPOS),A3,W
MOVE *A8(OYPOS),A4,W
SUB A3,A5 ;FIND DIFFERENCE
SUB A4,A6
MOVE A6,A3 ;
MOVE A5,A1
ABS A5
ABS A6
ADD A5,A6 ;CALC SUM ABS(DX+DY)
SLL 16,A1 ;SHIFT TO ACCOMODATE FRACTIONAL VELOCITY
SLL 16,A3
DIVS A6,A1 ;GENERATE SPEED RATIOS
DIVS A6,A3
MOVI 8,A2
MOVK 3,A5 ;MULTIPLY BY VELOCITY FACTOR
MPYU A2,A5
MPYS A5,A3
MPYS A1,A5 ;FINAL X VEL
SRA 4,A3
SRA 4,A5
MOVE A3,A6 ;FINAL Y VEL
RETS
.END