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bench.c
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/*
* This file is part of 'Johnny Reborn'
*
* An open-source engine for the classic
* 'Johnny Castaway' screensaver by Sierra.
*
* Copyright (C) 2019 Jeremie GUILLAUME
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "mytypes.h"
#include "graphics.h"
#include "bench.h"
void benchInit(struct TTtmSlot *ttmSlot)
{
grLoadScreen("OCEAN00.SCR");
grLoadBmp(ttmSlot, 0, "BOAT.BMP");
}
void benchPlay(struct TTtmThread *ttmThread, int threadNo)
{
static int x = 10;
grClearScreen(ttmThread->ttmLayer);
grDrawSprite(ttmThread->ttmLayer, ttmThread->ttmSlot, x, 180+25*threadNo, 0, 0);
x += 5;
x %= 640;
}