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glPoint.h
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// glPoint.h: interface for the glPoint class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GLPOINT_H__ADADC708_0176_471A_8241_5DD4D700BCB2__INCLUDED_)
#define AFX_GLPOINT_H__ADADC708_0176_471A_8241_5DD4D700BCB2__INCLUDED_
#include <windows.h> // Header File For Windows
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library
#include "glVector.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class glPoint
{
public:
glPoint();
virtual ~glPoint();
void operator +=(glVector v);
void operator -=(glVector v);
GLfloat z;
GLfloat y;
GLfloat x;
};
#endif // !defined(AFX_GLPOINT_H__ADADC708_0176_471A_8241_5DD4D700BCB2__INCLUDED_)