diff --git a/CHANGELOG.md b/CHANGELOG.md index 6bc41f3e2..7c4dded2e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -64,6 +64,8 @@ - `Polyline.TransformAt` returns correct transformations when parameter on domain is provided. - `IndexedPolycurve` constructor that takes list of `BoundedCurve` now produces `CurveIndices` that share vertices and are withing index range. This means `IndexedPolyline.TransformedPolyline` preserves `CurveIndicies` on new `IndexedPolyline`. - `BoundedCurve.ToPolyline` now works correctly for `EllipticalArc` class. +- `Ray.Intersects(Topography)` and `Ray.Intersects(Mesh)` would sometimes return a different intersection than the closest one. +- `Ray.Intersects(Topography)` now considers the topography's transform. ### Changed diff --git a/Elements.Serialization.IFC/src/IFCElementExtensions.cs b/Elements.Serialization.IFC/src/IFCElementExtensions.cs index 5c060a0ad..063fdcdc9 100644 --- a/Elements.Serialization.IFC/src/IFCElementExtensions.cs +++ b/Elements.Serialization.IFC/src/IFCElementExtensions.cs @@ -274,8 +274,8 @@ private static IfcDoor ToIfc(this Door door, Guid id, IfcLocalPlacement localPla localPlacement, shape, null, - new IfcPositiveLengthMeasure(new IfcLengthMeasure(door.ClearHeight)), - new IfcPositiveLengthMeasure(new IfcLengthMeasure(door.ClearWidth)), + new IfcPositiveLengthMeasure(new IfcLengthMeasure(door.DoorHeight)), + new IfcPositiveLengthMeasure(new IfcLengthMeasure(door.DoorWidth)), IfcDoorTypeEnum.DOOR, door.GetIfcDoorTypeOperation(), null diff --git a/Elements.Serialization.IFC/src/IFCToHypar/Converters/FromIfcDoorConverter.cs b/Elements.Serialization.IFC/src/IFCToHypar/Converters/FromIfcDoorConverter.cs index cad91e5fa..e6aa5115f 100644 --- a/Elements.Serialization.IFC/src/IFCToHypar/Converters/FromIfcDoorConverter.cs +++ b/Elements.Serialization.IFC/src/IFCToHypar/Converters/FromIfcDoorConverter.cs @@ -37,10 +37,11 @@ public GeometricElement ConvertToElement(IfcProduct ifcProduct, RepresentationDa //var wall = GetWallFromDoor(ifcDoor, allWalls); var doorWidth = (IfcLengthMeasure)ifcDoor.OverallWidth; var doorHeight = (IfcLengthMeasure)ifcDoor.OverallHeight; + var doorThickness = Door.DEFAULT_DOOR_THICKNESS; var result = new Door(doorWidth, doorHeight, - Door.DOOR_THICKNESS, + doorThickness, openingSide, openingType, transform: repData.Transform, diff --git a/Elements.Serialization.IFC/test/IFCTests.cs b/Elements.Serialization.IFC/test/IFCTests.cs index ba27d643d..834b3e5df 100644 --- a/Elements.Serialization.IFC/test/IFCTests.cs +++ b/Elements.Serialization.IFC/test/IFCTests.cs @@ -140,8 +140,8 @@ public void Doors() var wall1 = new StandardWall(wallLine1, 0.2, 3, name: "Wall1"); var wall2 = new StandardWall(wallLine2, 0.2, 2, name: "Wall2"); - var door1 = new Door(wallLine1, 0.5, 1.5, 2.0, Door.DOOR_THICKNESS, DoorOpeningSide.LeftHand, DoorOpeningType.DoubleSwing); - var door2 = new Door(wallLine2, 0.5, 1.5, 1.8, Door.DOOR_THICKNESS, DoorOpeningSide.LeftHand, DoorOpeningType.DoubleSwing); + var door1 = new Door(wallLine1, 0.5, 1.5, 2.0, Door.DEFAULT_DOOR_THICKNESS, DoorOpeningSide.LeftHand, DoorOpeningType.DoubleSwing); + var door2 = new Door(wallLine2, 0.5, 1.5, 1.8, Door.DEFAULT_DOOR_THICKNESS, DoorOpeningSide.LeftHand, DoorOpeningType.DoubleSwing); wall1.AddDoorOpening(door1); wall2.AddDoorOpening(door2); diff --git a/Elements/src/BIM/Door/Door.cs b/Elements/src/BIM/Door/Door.cs index b69e7f049..3ac461d7e 100644 --- a/Elements/src/BIM/Door/Door.cs +++ b/Elements/src/BIM/Door/Door.cs @@ -4,41 +4,49 @@ using System.Text; using Newtonsoft.Json; using Elements.Geometry.Solids; +using System.Linq; namespace Elements { /// Definition of a door public class Door : GeometricElement { - private const double HANDLE_HEIGHT_POSITION = 42 * 0.0254; - private const double HANDLE_CIRCLE_RADIUS = 1.35 * 0.0254; - private const double HANDLE_CYLINDER_RADIUS = 0.45 * 0.0254; - private const double HANDLE_LENGTH = 5 * 0.0254; - private const double HANDLE_CYLINDER_HEIGHT = 2 * 0.0254; - private readonly Material DEFAULT_MATERIAL = BuiltInMaterials.Wood; - private readonly Material SILVER_MATERIAL = new Material(Colors.Gray, 0.5, 0.25, false, null, false, false, null, false, null, 0, false, default, "Silver Frame"); - - /// Default thickness of a door. - public const double DOOR_THICKNESS = 1.375 * 0.0254; - /// Default thickness of a door frame. - public const double DOOR_FRAME_THICKNESS = 4 * 0.0254; - /// Default width of a door frame. - public const double DOOR_FRAME_WIDTH = 2 * 0.0254; //2 inches - /// Door width without a frame - public double ClearWidth { get; private set; } + public Material FrameMaterial { get; set; } = new Material(Colors.Gray, 0.5, 0.25, false, null, false, false, null, false, null, 0, false, default, "Silver Frame"); + /// The opening type of the door that should be placed + [JsonProperty("Door Opening Type")] public DoorOpeningType OpeningType { get; private set; } /// The opening side of the door that should be placed + [JsonProperty("Door Opening Side")] public DoorOpeningSide OpeningSide { get; private set; } + /// Width of a door without a frame. + public double DoorWidth { get; set; } /// Height of a door without a frame. - public double ClearHeight { get; private set; } + public double DoorHeight { get; set; } + /// Default door thickness. + public static double DEFAULT_DOOR_THICKNESS = 2 * 0.0254; /// Door thickness. - public double Thickness { get; private set; } + public double DoorThickness { get; set; } = DEFAULT_DOOR_THICKNESS; + /// Default thickness of a door frame. + public double FrameDepth { get; set; } = 4 * 0.0254; + /// Default width of a door frame. + public double FrameWidth { get; set; } = 2 * 0.0254; //2 inches + + /// Height of the door handle from the ground + public double HandleHeight { get; set; } = 42 * 0.0254; + /// Radius of the fixture against the door + public double HandleBaseRadius { get; set; } = 1.35 * 0.0254; + /// Radius of the handle + public double HandleRadius { get; set; } = 0.45 * 0.0254; + /// Length of the handle + public double HandleLength { get; set; } = 5 * 0.0254; + /// Depth of the handle from the face of the door + public double HandleDepth { get; set; } = 2 * 0.0254; /// Original position of the door used for override identity public Vector3 OriginalPosition { get; set; } [JsonIgnore] - private double fullDoorWidthWithoutFrame => GetDoorFullWidthWithoutFrame(ClearWidth, OpeningSide); + private double FullDoorWidthWithoutFrame => GetDoorFullWidthWithoutFrame(); /// /// Create a door. /// @@ -75,10 +83,10 @@ public Door(double clearWidth, { OpeningSide = openingSide; OpeningType = openingType; - ClearHeight = clearHeight; - ClearWidth = clearWidth; - Thickness = thickness; - Material = material ?? DEFAULT_MATERIAL; + DoorHeight = clearHeight; + DoorWidth = clearWidth; + DoorThickness = thickness; + Material = material ?? BuiltInMaterials.Default; } /// @@ -117,10 +125,10 @@ public Door(Line line, { OpeningType = openingType; OpeningSide = openingSide; - ClearWidth = clearWidth; - ClearHeight = clearHeight; - Thickness = thickness; - Material = material ?? DEFAULT_MATERIAL; + DoorWidth = clearWidth; + DoorHeight = clearHeight; + DoorThickness = thickness; + Material = material ?? BuiltInMaterials.Default; Transform = GetDoorTransform(line.PointAtNormalized(tPos), line); } @@ -133,8 +141,8 @@ public Door(Line line, /// An opening where the door can be inserted. public Opening CreateDoorOpening(double depthFront, double depthBack, bool flip) { - var openingWidth = fullDoorWidthWithoutFrame + 2 * DOOR_FRAME_WIDTH; - var openingHeight = ClearHeight + DOOR_FRAME_WIDTH; + var openingWidth = FullDoorWidthWithoutFrame + 2 * FrameWidth; + var openingHeight = DoorHeight + FrameWidth; var openingDir = flip ? Vector3.YAxis.Negate() : Vector3.YAxis; var widthDir = flip ? Vector3.XAxis.Negate() : Vector3.XAxis; @@ -153,15 +161,6 @@ private Transform GetDoorTransform(Vector3 currentPosition, Line wallLine) return new Transform(adjustedPosition, xDoorAxis, Vector3.ZAxis); } - /// - /// Checks if the door can fit into the wall with the center line @. - /// - public static bool CanFit(Line wallLine, DoorOpeningSide openingSide, double width) - { - var doorWidth = GetDoorFullWidthWithoutFrame(width, openingSide) + DOOR_FRAME_WIDTH * 2; - return wallLine.Length() - doorWidth > DOOR_FRAME_WIDTH * 2; - } - /// /// Update the representations. /// @@ -178,7 +177,7 @@ public override void UpdateRepresentations() /// public string GetRepresentationHash() { - return $"{this.GetType().Name}-{this.ClearWidth}-{this.ClearHeight}-{this.Thickness}-{this.OpeningType}-{this.OpeningSide}-{this.Material.Name}"; + return $"{this.GetType().Name}-{this.DoorWidth}-{this.DoorHeight}-{this.DoorThickness}-{this.FrameDepth}-{this.FrameWidth}{this.FrameMaterial.Name}-{this.OpeningType}-{this.OpeningSide}-{this.Material.Name}"; } public List GetInstances() @@ -191,12 +190,12 @@ public List GetInstances() this.CreateDoorHandleRepresentation() }; - return representationInstances; + return representationInstances.Where(instance => instance != null).ToList(); } private Vector3 GetClosestValidDoorPos(Line wallLine, Vector3 currentPosition) { - var fullWidth = fullDoorWidthWithoutFrame + DOOR_FRAME_WIDTH * 2; + var fullWidth = FullDoorWidthWithoutFrame + FrameWidth * 2; double wallWidth = wallLine.Length(); Vector3 p1 = wallLine.PointAt(0.5 * fullWidth); Vector3 p2 = wallLine.PointAt(wallWidth - 0.5 * fullWidth); @@ -204,20 +203,19 @@ private Vector3 GetClosestValidDoorPos(Line wallLine, Vector3 currentPosition) return currentPosition.ClosestPointOn(reducedWallLine); } - private static double GetDoorFullWidthWithoutFrame(double doorClearWidth, DoorOpeningSide doorOpeningSide) + private double GetDoorFullWidthWithoutFrame() { - switch (doorOpeningSide) + switch (this.OpeningSide) { case DoorOpeningSide.LeftHand: case DoorOpeningSide.RightHand: - return doorClearWidth; + return this.DoorWidth; case DoorOpeningSide.DoubleDoor: - return doorClearWidth * 2; + return this.DoorWidth * 2; } return 0; } - private RepresentationInstance CreateDoorCurveRepresentation() { var points = CollectPointsForSchematicVisualization(); @@ -230,44 +228,49 @@ private RepresentationInstance CreateDoorCurveRepresentation() private RepresentationInstance CreateDoorFrameRepresentation() { - Vector3 left = Vector3.XAxis * (fullDoorWidthWithoutFrame / 2); - Vector3 right = Vector3.XAxis.Negate() * (fullDoorWidthWithoutFrame / 2); + if (FrameDepth == 0 || FrameWidth == 0) + { + return null; + } + + Vector3 left = Vector3.XAxis * (FullDoorWidthWithoutFrame / 2); + Vector3 right = Vector3.XAxis.Negate() * (FullDoorWidthWithoutFrame / 2); - var frameLeft = left + Vector3.XAxis * Door.DOOR_FRAME_WIDTH; - var frameRight = right - Vector3.XAxis * Door.DOOR_FRAME_WIDTH; - var frameOffset = Vector3.YAxis * Door.DOOR_FRAME_THICKNESS; + var frameLeft = left + Vector3.XAxis * this.FrameWidth; + var frameRight = right - Vector3.XAxis * this.FrameWidth; + var frameOffset = Vector3.YAxis * this.FrameDepth / 2; var doorFramePolygon = new Polygon(new List() { - left + Vector3.ZAxis * this.ClearHeight - frameOffset, + left + Vector3.ZAxis * this.DoorHeight - frameOffset, left - frameOffset, frameLeft - frameOffset, - frameLeft + Vector3.ZAxis * (this.ClearHeight + Door.DOOR_FRAME_WIDTH) - frameOffset, - frameRight + Vector3.ZAxis * (this.ClearHeight + Door.DOOR_FRAME_WIDTH) - frameOffset, + frameLeft + Vector3.ZAxis * (this.DoorHeight + this.FrameWidth) - frameOffset, + frameRight + Vector3.ZAxis * (this.DoorHeight + this.FrameWidth) - frameOffset, frameRight - frameOffset, right - frameOffset, - right + Vector3.ZAxis * this.ClearHeight - frameOffset }); - var doorFrameExtrude = new Extrude(new Profile(doorFramePolygon), Door.DOOR_FRAME_THICKNESS * 2, Vector3.YAxis); + right + Vector3.ZAxis * this.DoorHeight - frameOffset }); + var doorFrameExtrude = new Extrude(new Profile(doorFramePolygon), this.FrameDepth, Vector3.YAxis); var solidRep = new SolidRepresentation(doorFrameExtrude); - var repInstance = new RepresentationInstance(solidRep, SILVER_MATERIAL, true); + var repInstance = new RepresentationInstance(solidRep, FrameMaterial, true); return repInstance; } private RepresentationInstance CreateDoorSolidRepresentation() { - Vector3 left = Vector3.XAxis * (fullDoorWidthWithoutFrame / 2); - Vector3 right = Vector3.XAxis.Negate() * (fullDoorWidthWithoutFrame / 2); + Vector3 left = Vector3.XAxis * (FullDoorWidthWithoutFrame / 2); + Vector3 right = Vector3.XAxis.Negate() * (FullDoorWidthWithoutFrame / 2); var doorPolygon = new Polygon(new List() { - left + Vector3.YAxis * this.Thickness, - left - Vector3.YAxis * this.Thickness, - right - Vector3.YAxis * this.Thickness, - right + Vector3.YAxis * this.Thickness}); + left + Vector3.YAxis * this.DoorThickness/2, + left - Vector3.YAxis * this.DoorThickness/2, + right - Vector3.YAxis * this.DoorThickness/2, + right + Vector3.YAxis * this.DoorThickness/2}); var doorPolygons = new List(); if (this.OpeningSide == DoorOpeningSide.DoubleDoor) { - doorPolygons = doorPolygon.Split(new Polyline(new Vector3(0, this.Thickness, 0), new Vector3(0, -this.Thickness, 0))); + doorPolygons = doorPolygon.Split(new Polyline(new Vector3(0, this.DoorThickness / 2, 0), new Vector3(0, -this.DoorThickness / 2, 0))); } else { @@ -278,7 +281,7 @@ private RepresentationInstance CreateDoorSolidRepresentation() foreach (var polygon in doorPolygons) { - var doorExtrude = new Extrude(new Profile(polygon.Offset(-0.005)[0]), this.ClearHeight, Vector3.ZAxis); + var doorExtrude = new Extrude(new Profile(polygon.Offset(-0.005)[0]), this.DoorHeight, Vector3.ZAxis); doorExtrusions.Add(doorExtrude); } @@ -327,10 +330,10 @@ private List CollectPointsForSchematicVisualization() private List CollectSchematicVisualizationLines(Door door, bool leftSide, bool inside, double angle) { // Depending on which side door in there are different offsets. - var doorOffset = leftSide ? fullDoorWidthWithoutFrame / 2 : -fullDoorWidthWithoutFrame / 2; - var horizontalOffset = leftSide ? door.Thickness : -door.Thickness; - var verticalOffset = inside ? door.Thickness : -door.Thickness; - var widthOffset = inside ? door.ClearWidth : -door.ClearWidth; + var doorOffset = leftSide ? FullDoorWidthWithoutFrame / 2 : -FullDoorWidthWithoutFrame / 2; + var horizontalOffset = leftSide ? door.DoorThickness : -door.DoorThickness; + var verticalOffset = inside ? door.DoorThickness : -door.DoorThickness; + var widthOffset = inside ? door.DoorWidth : -door.DoorWidth; // Draw open door silhouette rectangle. Vector3 corner = Vector3.XAxis * doorOffset; @@ -382,7 +385,7 @@ private List CollectSchematicVisualizationLines(Door door, bool leftSid } // Draw the arc from closed door to opened door. - Arc arc = new Arc(c0, door.ClearWidth, anchorAngle, endAngle); + Arc arc = new Arc(c0, door.DoorWidth, anchorAngle, endAngle); var tessalatedArc = arc.ToPolyline((int)(Math.Abs(angle) / 2)); for (int i = 0; i < tessalatedArc.Vertices.Count - 1; i++) { @@ -407,21 +410,21 @@ private RepresentationInstance CreateDoorHandleRepresentation() } else if (OpeningSide != DoorOpeningSide.Undefined) { - var xPos = OpeningSide == DoorOpeningSide.LeftHand ? -(fullDoorWidthWithoutFrame / 2 - 2 * 0.0254) : (fullDoorWidthWithoutFrame / 2 - 2 * 0.0254); + var xPos = OpeningSide == DoorOpeningSide.LeftHand ? -(FullDoorWidthWithoutFrame / 2 - 2 * 0.0254) : (FullDoorWidthWithoutFrame / 2 - 2 * 0.0254); var handle = CreateHandlePair(xPos, OpeningSide == DoorOpeningSide.LeftHand); solidOperationsList.AddRange(handle); } var solidRep = new SolidRepresentation(solidOperationsList); - var repInst = new RepresentationInstance(solidRep, SILVER_MATERIAL); + var repInst = new RepresentationInstance(solidRep, FrameMaterial); return repInst; } private List CreateHandlePair(double xRelPos, bool isCodirectionalToX) { - var xOffset = xRelPos * ClearWidth * Vector3.XAxis; - var yOffset = Thickness * Vector3.YAxis; - var zOffset = HANDLE_HEIGHT_POSITION * Vector3.ZAxis; + var xOffset = xRelPos * DoorWidth * Vector3.XAxis; + var yOffset = DoorThickness * Vector3.YAxis; + var zOffset = HandleHeight * Vector3.ZAxis; var solidOperationsList = new List(); var handleDir = isCodirectionalToX ? Vector3.XAxis : Vector3.XAxis.Negate(); @@ -440,17 +443,17 @@ private List CreateHandlePair(double xRelPos, bool isCodirection private List CreateHandle(Vector3 origin, Vector3 handleDir, Vector3 yDir) { var circleTransform = new Transform(origin, handleDir, yDir); - var circle = new Circle(circleTransform, HANDLE_CIRCLE_RADIUS).ToPolygon(); - var circleOperation = new Extrude(circle, 0.1 * HANDLE_CYLINDER_HEIGHT, yDir); + var circle = new Circle(circleTransform, HandleBaseRadius).ToPolygon(); + var circleOperation = new Extrude(circle, 0.1 * HandleDepth, yDir); - var cyl1Transform = new Transform(origin + 0.1 * HANDLE_CYLINDER_HEIGHT * yDir, handleDir, yDir); - var cyl1Circle = new Circle(cyl1Transform, HANDLE_CYLINDER_RADIUS).ToPolygon(); - var cyl1Operation = new Extrude(cyl1Circle, 0.9 * HANDLE_CYLINDER_HEIGHT, yDir); + var cyl1Transform = new Transform(origin + 0.1 * HandleDepth * yDir, handleDir, yDir); + var cyl1Circle = new Circle(cyl1Transform, HandleRadius).ToPolygon(); + var cyl1Operation = new Extrude(cyl1Circle, 0.9 * HandleDepth, yDir); - var cyl2Origin = cyl1Transform.Origin + cyl1Operation.Height * yDir + handleDir.Negate() * HANDLE_CYLINDER_RADIUS; + var cyl2Origin = cyl1Transform.Origin + cyl1Operation.Height * yDir + handleDir.Negate() * HandleRadius; var cyl2Transform = new Transform(cyl2Origin, handleDir); - var cyl2Circle = new Circle(cyl2Transform, HANDLE_CYLINDER_RADIUS).ToPolygon(); - var cyl2Operation = new Extrude(cyl2Circle, HANDLE_LENGTH, handleDir); + var cyl2Circle = new Circle(cyl2Transform, HandleRadius).ToPolygon(); + var cyl2Operation = new Extrude(cyl2Circle, HandleLength, handleDir); var handleSolids = new List() { circleOperation, cyl1Operation, cyl2Operation }; return handleSolids; diff --git a/Elements/src/BIM/Door/DoorRepresentationStorage.cs b/Elements/src/BIM/Door/DoorRepresentationStorage.cs index 2b01c4b56..93f39b015 100644 --- a/Elements/src/BIM/Door/DoorRepresentationStorage.cs +++ b/Elements/src/BIM/Door/DoorRepresentationStorage.cs @@ -4,7 +4,7 @@ namespace Elements { - static class DoorRepresentationStorage + public static class DoorRepresentationStorage { private static readonly Dictionary> _doors = new Dictionary>(); public static Dictionary> Doors => _doors; diff --git a/Elements/src/Geometry/Mesh.cs b/Elements/src/Geometry/Mesh.cs index 1a28b4f26..9a7aeb3b9 100644 --- a/Elements/src/Geometry/Mesh.cs +++ b/Elements/src/Geometry/Mesh.cs @@ -259,7 +259,8 @@ public Triangle AddTriangle(Triangle t) public void RemoveTriangle(Triangle face) { this.Triangles.Remove(face); - foreach(var vert in face.Vertices) { + foreach (var vert in face.Vertices) + { vert.Triangles.Remove(face); } } @@ -450,10 +451,10 @@ public List GetNakedBoundaries() } /// - /// Does the provided ray intersect this mesh mesh? + /// Does the provided ray intersect this mesh? /// /// The Ray to intersect. - /// The location of intersection. + /// The location of the closest intersection. /// True if an intersection result occurs. /// False if no intersection occurs. public bool Intersects(Ray ray, out Vector3 intersection) @@ -461,14 +462,20 @@ public bool Intersects(Ray ray, out Vector3 intersection) var nearbyVertices = GetOctree().GetNearby(ray, _maxTriangleSize).ToList(); var nearbyTriangles = nearbyVertices.SelectMany(v => v.Triangles).Distinct(); intersection = default; + var closest = double.MaxValue; foreach (var t in nearbyTriangles) { - if (ray.Intersects(t, out intersection)) + if (ray.Intersects(t, out var triangleIntersection)) { - return true; + var d = triangleIntersection.DistanceTo(ray.Origin); + if (d < closest) + { + intersection = triangleIntersection; + closest = d; + } } } - return false; + return closest < double.MaxValue; } private double SignedVolumeOfTriangle(Triangle t) diff --git a/Elements/src/Geometry/Ray.cs b/Elements/src/Geometry/Ray.cs index 2c82d2a35..4e9989c6b 100644 --- a/Elements/src/Geometry/Ray.cs +++ b/Elements/src/Geometry/Ray.cs @@ -244,7 +244,15 @@ public bool Intersects(Plane plane, out Vector3 result, out double t) /// False if no intersection occurs. public bool Intersects(Topography topo, out Vector3 result) { - return Intersects(topo.Mesh, out result); + var transform = topo.Transform; + var inverse = transform.Inverted(); + var transformedRay = new Ray(inverse.OfPoint(Origin), Direction); + var intersects = transformedRay.Intersects(topo.Mesh, out result); + if (intersects) + { + result = transform.OfPoint(result); + } + return intersects; } /// diff --git a/Elements/test/DoorTest.cs b/Elements/test/DoorTest.cs index a4ee8ace6..574171a85 100644 --- a/Elements/test/DoorTest.cs +++ b/Elements/test/DoorTest.cs @@ -14,7 +14,7 @@ public void MakeDoorElement() var line = new Line(new Vector3(0, 0, 0), new Vector3(10, 10, 0)); var wall = new StandardWall(line, 0.1, 3.0); - var door = new Door(wall.CenterLine, 0.5, 2.0, 2.0, Door.DOOR_THICKNESS, DoorOpeningSide.LeftHand, DoorOpeningType.SingleSwing); + var door = new Door(wall.CenterLine, 0.5, 2.0, 2.0, Door.DEFAULT_DOOR_THICKNESS, DoorOpeningSide.LeftHand, DoorOpeningType.SingleSwing); wall.AddDoorOpening(door); Assert.Single(wall.Openings); diff --git a/Elements/test/RayTests.cs b/Elements/test/RayTests.cs index fb2e6b433..03c791ba7 100644 --- a/Elements/test/RayTests.cs +++ b/Elements/test/RayTests.cs @@ -7,6 +7,8 @@ using Xunit.Abstractions; using System.Diagnostics; using Vertex = Elements.Geometry.Vertex; +using Xunit.Sdk; +using System.Linq; namespace Elements.Tests { @@ -63,43 +65,34 @@ public void RayIntersectsTopography() { this.Name = "RayIntersectTopo"; - var elevations = new double[25]; + var elevations = new double[100]; int e = 0; - for (var x = 0; x < 5; x++) + for (var x = 0; x < 10; x++) { - for (var y = 0; y < 5; y++) + for (var y = 0; y < 10; y++) { - elevations[e] = Math.Sin(((double)x / 5.0) * Math.PI) * 10; + elevations[e] = Math.Sin(((double)x / 10.0) * Math.PI) * 5; e++; } } - var topo = new Topography(Vector3.Origin, 4, elevations); + var topo = new Topography(Vector3.Origin, 10, elevations) + { + Material = new Material("topo", new Color(0.5, 0.5, 0.5, 0.5)), + Transform = new Transform(0, 0, 2) + }; this.Model.AddElement(topo); - - var modelPoints = new ModelPoints(new List(), new Material("begin", Colors.Blue)); - this.Model.AddElement(modelPoints); - foreach (var t in topo.Mesh.Triangles) + this.Model.AddElements(new Transform().ToModelCurves()); + for (int i = 1; i < 9; i++) { - var c = Center(t); - var o = new Vector3(c.X, c.Y); - modelPoints.Locations.Add(o); - - var ray = new Ray(o, Vector3.ZAxis); - - Vector3 xsect; - if (ray.Intersects(t, out xsect)) + for (int j = 1; j < 9; j++) { - try - { - var l = new Line(o, xsect); - var ml = new ModelCurve(l); - this.Model.AddElement(ml); - } - catch - { - continue; - } + var newRay = new Ray(new Vector3(i, j, 40), Vector3.ZAxis.Negate()); + var intersect = newRay.Intersects(topo, out var result2); + Assert.True(intersect); + var line = new Line(result2, newRay.Origin); + Model.AddElement(new ModelCurve(line, BuiltInMaterials.XAxis)); + Assert.True(result2.Z > elevations.Min() + 2 && result2.Z < elevations.Max() + 2); } } }