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[Bug - Proj Mesh3D] #2219

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ftoromanoff opened this issue Oct 30, 2023 · 1 comment
Open

[Bug - Proj Mesh3D] #2219

ftoromanoff opened this issue Oct 30, 2023 · 1 comment
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@ftoromanoff
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Linked to the PR #2180 that changed the way base_alti is handled, we noticed a difference in the representation of object in the 3D environnement.
Take the examples source_file_gpx_raster and source_file_gpx_3d that both use a gpx file to draw it on a itowns scene. The first one project it on the raster layer when the second one draw it as a mesh. We exept the 2 way to show very similar view.
Or (already before) that's not the case moreover the newly merge PR make it even more different (see example following)

On master before merge:
tilt: 45
image
tilt: 0 (Nadir)
image

On master after merge:
tilt: 45
image
tilt: 0 (Nadir)
image

@ftoromanoff
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I propose a fix in PR #2223. Might not be the best in regard of efficiency but we get back the same result as we had in master.

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