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For example, I have a 1x1x1 KV6 cube, set as the tent (blue), which is scaled to 1.0/3.0 in order to make it exactly 1 world block. The model is standing on top of the red and white pillar.
Pivot X and Y is smack in the center, as shown here
Also, the model seems to have spawned at half a block below the surface, which I believe can be fixed by changing
this.y = y
at lines 170 and 182 for obj_tent to this.y = y + 0.5 Caused by the pivot Z being at 0.5 instead of 1.0
Note: After this issue is fixed everything will look very weird with the models I've made because with all of them I've compensated for it, but it's very ugly and hard to make accurate.
The text was updated successfully, but these errors were encountered:
10se1ucgo
changed the title
Pivot points on KV6 model is broken.
Pivot points on KV6 model are broken.
Apr 2, 2016
I think I remember a bug involving net_unpack converting floats to ints which was fixed, so it might be fixed, but you'll have to retry it just to check.
For example, I have a 1x1x1 KV6 cube, set as the tent (blue), which is scaled to 1.0/3.0 in order to make it exactly 1 world block. The model is standing on top of the red and white pillar.
Pivot X and Y is smack in the center, as shown here
Also, the model seems to have spawned at half a block below the surface, which I believe can be fixed by changing
Caused by the pivot Z being at 0.5 instead of 1.0this.y = y
at lines 170 and 182 for obj_tent to
this.y = y + 0.5
Note: After this issue is fixed everything will look very weird with the models I've made because with all of them I've compensated for it, but it's very ugly and hard to make accurate.
The text was updated successfully, but these errors were encountered: