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Or something like that. It's a pain when you're messing with config files that are in version control. The game could look for whatever.json, then if that's not found look for whatever.json.example and copy that to whatever.json.
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I'm all for this. It'd probably have to take place in the launcher when first launched as the permissions are loosened on clsave/pub/... As for the server, we may have to just leave it at svsave/pub/server.json and suggest using the --server=svsave/pub/whatever/foo.json command-line argument... or we could loosen the path restrictions for the server files as well in launcher mode.
Ah right, yeah, of course. It should be fine being in the launcher then. The build server could perhaps copy them across too, since it's only really an issue for people grabbing them from git.
As for the server, yeah, command-line arg is fine. We provide a few sample server configs anyway, rather than just one single base.
Or something like that. It's a pain when you're messing with config files that are in version control. The game could look for whatever.json, then if that's not found look for whatever.json.example and copy that to whatever.json.
The text was updated successfully, but these errors were encountered: