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<asie> why is it when i press right mouse button the sounds go quieter #272
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oh no |
@asiekierka has been declared problematic. |
By the time we merge to master, running old code on new engine or vice-versa is going to have little chance of even working at all, so +1 to just breaking it and doing it properly. |
exactly, I thought not worrying about backwards compatibility was what |
Except it isn't. But this is a backwards incompatibility that's fairly minor. |
^ Although in this instance, I say make all the breaking changes we need to remove any hacks and such. It saves having to build on top of them for any future changes, where we will not be breaking things without good reason. Basically, some of this stuff needs removed at some point, so might as well just rip it all out in one go. |
Just as a note, the three servers up nowadays are all ran by iceball developers. |
the users too, unfortunately. But it's not unlikely that somebody will discover a folder called "iceball" while clearing out their hard drive and decide to give it a whirl again. Although those people might try downloading a newer version by themselves, some kind of notice to upgrade before any code that crashes the client is executed would be nice. Asie's point still stands that backwards compability is less of an issue if the player base is 0 ±1 people, and there are no third-party servers. |
The new sound code doesn't compensate for the hiccups we get with wav_cube_size and all that shit when zooming is used. The main reason we compensate in the first place is because of backwards compatibility and whatnot.
We could consider using a flag (
wav_cube_autoscale_enable()
could be a call) to allow working around this shitty behaviour. Or we could just assume that if you're running old code on a new engine or new code on an old engine then it's your own stupid fault.pkg/base/obj_player line 1300ish has this:
I'm of the view that we might as well just drop this and do it properly in the sound code.
Here's what we're fighting against.
src/vecmath.c:
src/wav.c:
Ultimately we just need to get the length of
tcam.mz*
and dividedz
by it.The text was updated successfully, but these errors were encountered: