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#620 and #573 removes most uses of experimental mode - so the setting now basically just about the brush manifest.
I tried this:
public void SetIsExperimental(bool active) { PlayerPrefs.SetInt("ExperimentalMode", active ? 1 : 0); BrushCatalog.m_Instance.Init(); BrushCatalog.m_Instance.BeginReload(); }
(where Init() is the previous Awake() moved into a separate method) but it's not working for some reason.
The text was updated successfully, but these errors were encountered:
andybak
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#620 and #573 removes most uses of experimental mode - so the setting now basically just about the brush manifest.
I tried this:
(where Init() is the previous Awake() moved into a separate method) but it's not working for some reason.
The text was updated successfully, but these errors were encountered: