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RenderWrapper.cs was failing to properly blit depth during it's offscreen rendering on PCVR.
Mobile skips certain steps, so it works fine.
I temporarily worked around this in #685 but it may have side effects, notably we still need offscreen render for recording with camera.
This may be a Unity bug, but let's investigate and fix where we can.
More information in #420
The text was updated successfully, but these errors were encountered:
Not sure if URP only, but noting that there's supposedly an issue that was fixed in Unity 6 involving alpha second-cam rendering. https://forum.unity.com/threads/post-processing-with-multiple-cameras-is-currently-very-problematic.1028533/ An alpha preservation checkbox has been added in Unity 6000.0.0 Beta 16. Thank you to everyone who contributed to the thread and submitted a use case!
An alpha preservation checkbox has been added in Unity 6000.0.0 Beta 16. Thank you to everyone who contributed to the thread and submitted a use case!
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mikeskydev
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RenderWrapper.cs was failing to properly blit depth during it's offscreen rendering on PCVR.
Mobile skips certain steps, so it works fine.
I temporarily worked around this in #685 but it may have side effects, notably we still need offscreen render for recording with camera.
This may be a Unity bug, but let's investigate and fix where we can.
More information in #420
The text was updated successfully, but these errors were encountered: