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in #29541, a user had 3 TimePeriod controlling each the same 3 materials. One was tasked with turning each one on and disabling the others. Unfortunately, even though there is a better setup possible, this setup was confusing because every material ended up being active at the same time, because reverse_on_false was true
Design
Add an enable control check that looks at objects being controlled and makes sure there is no overlap, or if there is that there is a clear "winner" for the control decision (off or on)
Impact
Easier to use the Enable/Disable controls
The text was updated successfully, but these errors were encountered:
Issue
in #29541, a user had 3 TimePeriod controlling each the same 3 materials. One was tasked with turning each one on and disabling the others. Unfortunately, even though there is a better setup possible, this setup was confusing because every material ended up being active at the same time, because reverse_on_false was true
Design
Add an enable control check that looks at objects being controlled and makes sure there is no overlap, or if there is that there is a clear "winner" for the control decision (off or on)
Impact
Easier to use the Enable/Disable controls
The text was updated successfully, but these errors were encountered: