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The problem here is that the function calls AddTransparency(), but after the PR mentioned above these images do not have a transformation layer, rightly so since they don't need them where they are supposed to be used on the right side column of the adventure map, and you can't add transparency to a single-layered image if I've understood things correctly.
AddTransparency( _icnVsSprite[id][1], 61 ); // remove the extra brown border
returntrue;
}
I'm not entirely sure if I should figure out how to add transparency back to this button and create a new modified ICN, or if I should just add a fixed uniform button background to it and make a new ICN. Most likely the second option is the way to go.
Preliminary checks
Platform
Windows
Describe the bug
Seen here:
It is the same background as it has in the adventure map buttons
Save file
No need.
Additional info
No response
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