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breakout.js
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breakout.js
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//General Variables
var canvas = document.getElementById("breakoutCanvas");
var ctx = canvas.getContext("2d");
var score = 0;
var lives = 3;
var paused = false;
//Ball Variables
var xPos = canvas.width / 2;
var yPos = canvas.height - 30;
var xDist = 1.3;
var yDist = -1.3;
var ballRadius = 10;
//Paddle Variables
var paddleHeight = 10;
var paddleLength = 75;
var paddleOffset = (canvas.width-paddleLength) / 2;
var paddleSpeed = 4;
var isLeft = false;
var isRight = false;
//Block Variables
var blockRows = 3;
var blockCols = 5;
var blockWidth = 75;
var blockHeight = 20;
var blockPadding = 10;
var blockTopOffset = 30;
var blockLeftOffset = 30;
var blocks = [];
//Saving Variables
var currSave = null;
var saveButton = document.getElementById("save-button");
//Initialize block array.
for(var cols = 0; cols < blockCols; cols++)
{
blocks[cols] = [];
for(var rows = 0; rows < blockRows; rows++)
{
blocks[cols][rows] = {x: 0, y: 0, isDrawn: 1};
}
}
document.addEventListener("keydown", keyPressDown, false);
document.addEventListener("keyup", keyPressUp, false);
document.addEventListener("keypress", pauseListener, false);
saveButton.addEventListener('click', function ()
{
var link = document.getElementById('downloadlink');
link.href = saveGame(getGameState());
link.click();
}, false);
function keyPressDown(event)
{
if(event.key == "Right" || event.key == "ArrowRight" || event.key == "d")
{
isRight = true;
}
else if(event.key == "Left" || event.key == "ArrowLeft" || event.key == "a")
{
isLeft = true;
}
}
function keyPressUp(event)
{
if(event.key == "Right" || event.key == "ArrowRight" || event.key == "d")
{
isRight = false;
}
else if(event.key == "Left" || event.key == "ArrowLeft" || event.key == "a")
{
isLeft = false;
}
}
function pauseListener(event)
{
if(event.key == "p" || event.key == "P")
{
if(paused == false)
{
paused = true;
}
else if(paused == true)
{
paused = false;
requestAnimationFrame(drawGame);
}
}
}
function detectCollision()
{
for(var cols = 0; cols < blockCols; cols++)
{
for(var rows = 0; rows < blockRows; rows++)
{
var block = blocks[cols][rows];
if(block.isDrawn == 1)
{
if((xPos > block.x) && (xPos < block.x + blockWidth) && (yPos > block.y) && (yPos < block.y + blockHeight))
{
yDist = -yDist;
block.isDrawn = 0;
score++;
}
}
}
}
}
function drawGameState()
{
ctx.font = "16px Arial";
ctx.fillStyle = "#ffffff";
ctx.fillText("Score: " + score, 8, 20);
ctx.fillText("Lives: " + lives, canvas.width - 65, 20);
}
function drawBall()
{
ctx.beginPath();
ctx.arc(xPos, yPos, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = "#ffffff";
ctx.fill();
ctx.closePath();
}
function drawPaddle()
{
ctx.beginPath();
ctx.rect(paddleOffset, canvas.height-paddleHeight, paddleLength, paddleHeight);
ctx.fillStyle = "#ffffff";
ctx.fill();
ctx.closePath();
}
function drawBlocks()
{
for(var cols = 0; cols < blockCols; cols++)
{
for(var rows = 0; rows < blockRows; rows++)
{
if(blocks[cols][rows].isDrawn == 1)
{
var blockXPos = (cols * (blockWidth + blockPadding)) + blockLeftOffset;
var blockYPos = (rows * (blockHeight + blockPadding)) + blockTopOffset;
blocks[cols][rows].x = blockXPos;
blocks[cols][rows].y = blockYPos;
ctx.beginPath();
ctx.rect(blockXPos, blockYPos, blockWidth, blockHeight);
ctx.fillStyle = "#ffffff";
ctx.fill();
ctx.closePath();
}
}
}
}
function drawGame()
{
if(!paused) {
//Clear screen, draw gameobjects.
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBlocks();
drawBall();
drawPaddle();
drawGameState();
detectCollision();
//If ball is hits right or left of screen, reverse its direction.
if(xPos + xDist > canvas.width-ballRadius || xPos + xDist < ballRadius)
{
xDist = -xDist;
}
//If ball is hits top of screen, reverse its direction. If it hits the bottom, game over.
if(yPos + yDist < ballRadius)
{
yDist = -yDist;
}
else if(yPos + yDist > canvas.height-ballRadius)
{
if(xPos > paddleOffset && xPos < paddleOffset + paddleLength)
{
yDist = -yDist;
}
else
{
lives--;
if(lives == 0)
{
alert("Game Over!");
document.location.reload();
}
else
{
xPos = canvas.width / 2;
yPos = canvas.height - 30;
xDist = 1.3;
yDist = -1.3;
paddleOffset = (canvas.width-paddleLength) / 2;
}
}
}
//If the right or left key is pressed, move the paddle.
if(isRight)
{
paddleOffset += paddleSpeed;
//Check to see if the paddle will move off the canvas.
if(paddleOffset + paddleLength > canvas.width)
{
paddleOffset = canvas.width - paddleLength;
}
}
else if(isLeft)
{
paddleOffset -= paddleSpeed;
if(paddleOffset < 0)
{
paddleOffset = 0;
}
}
//Check if all blocks are gone.
if(score == blockRows * blockCols)
{
ctx.clearRect(0, 0, canvas.width, canvas.height);
alert("You Win!");
document.location.reload();
}
xPos += xDist;
yPos += yDist;
requestAnimationFrame(drawGame);
}
}
function getGameState()
{
var gameState = {
currScore: score,
currLives: lives,
paddlePos: paddleOffset,
ballXPos: xPos,
ballYPos: yPos,
ballxDist: xDist,
ballYDist: yDist,
blockArray: blocks,
};
var json = JSON.stringify(gameState);
return json;
}
function saveGame(data)
{
var save = new Blob([data], {type: "octet/stream"})
if(currSave !== null)
{
window.URL.revokeObjectURL(currSave);
}
currSave = window.URL.createObjectURL(save);
return currSave;
}
function loadGame()
{
var saveGame = document.getElementById('saveFile').files[0];
if(saveGame == undefined)
{
window.alert("Please select a valid save file using the select save file button before attempting to load a game.");
return;
}
var reader = new FileReader();
reader.onload = function (e) {
var gameSaveState = reader.result;
var gameSaveStateJSON = JSON.parse(gameSaveState);
score = gameSaveStateJSON.currScore;
lives = gameSaveStateJSON.currLives;
paddleOffset = gameSaveStateJSON.paddlePos;
xPos = gameSaveStateJSON.ballXPos;
yPos = gameSaveStateJSON.ballYPos;
xDist = gameSaveStateJSON.ballxDist;
yDist = gameSaveStateJSON.ballYDist;
blocks = gameSaveStateJSON.blockArray;
}
reader.readAsBinaryString(saveGame);
}
drawGame();