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RemoveDuplicateVertices Implementation for TriangleMesh. #6414
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RemoveDuplicateVertices Implementation for TriangleMesh. #6414
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Could you please run
python util/check_style.py --apply
on your changes? There are a few accidental space misses.There was a problem hiding this comment.
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If the mask is not used to store the remapped indices, I think we can have it as Bool right from the initialization.
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I think we need to move
vertices
tensor to CPU device, too.There was a problem hiding this comment.
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Nit: this empty line is not needed.
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There could be meshes w/o triangles tensor. In this case, the call to
GetTrianglesIndices
throws.Could you please add safety checks for this case?
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I think we don't need to return after
utility::LogError
. (here and below)There was a problem hiding this comment.
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While working on my
SelectByIndex
method, I discovered a set of macros to do this in more compact way:https://github.com/isl-org/Open3D/blob/main/cpp/open3d/core/Dispatch.h#L90
I think we could rewrite it as smt like: