-
Notifications
You must be signed in to change notification settings - Fork 2.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Create albedo texture for a model from calibrated images #6806
Draft
ssheorey
wants to merge
12
commits into
main
Choose a base branch
from
ss/bake-camera
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
seg faults
Remove SelectVisible (implementation was incorrect). Instead use visibility map for each texel directly. Add pixel_foreshortening Python test example by rendering images and using them to project albedo.
Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes. |
Documentation Cleanup Add download for Baluster vase model in python example.
Needs tbb::feeder from tbb::parallel_for_each
Mostly works - slight issues Image::Resize for Bool has bus error / seg fault. highlights detection doesn't work.
Update IPP Add tests for MAX and Average Add bool image writing in png
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Create an albedo for the triangle mesh using calibrated images. The triangle mesh must have texture coordinates (
texture_uvs
triangle attribute). This works by back projecting the images onto the texture surface. Overlapping images are blended together in the resulting albedo. For best results, use images captured with exposure and white balance lock to reduce the chance of seams in the output texture.Two
BlendingMethod
s for overlapping images are supported:TODO:
Type
Motivation and Context
This feature can be used to create more realistic 3D models with Open3D, e.g. RGBD reconstruction pipeline currently creates a 3D mesh with per-vertex colors only. This adds high resolution textures for a more photorealistic appearance, even with simplified / low poly meshes.
Checklist:
python util/check_style.py --apply
to apply Open3D code styleto my code.
updated accordingly.
results (e.g. screenshots or numbers) here.
Example
Rendered images:
baluster_vase-150k-4096.mp4
Created albedo: