All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.8.0-1.21.4 - 2025-03-31
- Eye of Cthulhu and Eater of Worlds //-- Not yet started
- Treasure Bags
- Shield of Cthulhu and Worm Scarf //-- Not yet started
- New ores, armours, and tools
- Shimmer Fluid (including all functionality)
- Adjusted size of Demonite and Crimtane ore spawns (killing bosses will be the best way to get this material)
- Accessory inventory button not repositioning when opening or closing recipe book
- Molten armor immunities not applying
- All armour sets working as if they were shadow armour
- Vanity armour breaking instantly (they are now indestructible)
- Surface chests spawn much higher by default (may need to change your max surface chest height in worldgen config)
- Surface chests also check to make sure they only spawn in caves or water, which is why the first change was made, hopefully chests appear more often
- Various bad hitboxes (Demon Eyes hitbox was just off entirely, all mobs have had hitboxes expanded, may still be adjusted)
- Evil biome spread not working correctly (dirt would spread to grass instead of the other way around)
- Dungeon not generating
- Mana Crystal only costing 1 fallen star (found a bug mojang)
- Wall Climbing disabling various other accessories abilities when it shouldn't (oops)
- Various issues with throwable explosives (grenade, bomb, dynamite)
- Water walking not working well with shell accessories (leaving water, especially with step height, would push the player back down)
1.7.7-1.21.4 - 2025-02-01
- Accessories rendering their texture onto the player model
- Some accessories becoming invisible if dyed
- Dye not applying to Fire Gauntlet emissive texture
1.7.6-1.21.4 - 2025-02-01
- Updated to 1.21.4
- Shield and carved pumpkin now support dyes
- Various small changes and fixes
1.7.6-1.20.6 - 2025-02-01
- Networking issues (oops, guess i forgot to test)
1.7.5-1.20.6 - 2025-01-31
- Crash caused by Devourer entity
1.7.4-1.20.6 - 2024-11-22
- Updated to 1.20.6
- Various small changes
1.7.4-1.20.1 - 2024-05-28
- Teams system (WIP, currently has no function)
- Armor value display in Terraria Inventory
- Flaming, Unholy, and Jester's Arrows (Jester's arrows being WIP, they have some issues)
- Custom Hearts for Werewolf and Merfolk
- As this update wasn't meant to come out yet (I had to fix the possible crash listed below, I'm currently working on the 1.20.6 update) there are some inaccessible features
- Skulls can now be dyed (still not Pumpkins, that may not happen)
- Various accessory menu buttons stuck highlighting after clicking them
- Possible crash if player didn't exist somehow when syncing cosmetics
1.7.3-1.20.1 - 2024-02-22
- Accessory visibility not syncing correctly for other players
- Player in accessory inventory not looking at mouse position correctly
1.7.2-1.20.1 - 2024-02-21
- Skulls and Pumpkin now work with vanity system
- Metal detector now detects Hellstone and Meteorite
- Changing dimension forgets equipped accessories and vanity until reequipped
- Hiding accessories not displaying for other players on server (currently has an issue where joining a world unhides everything even if it says its hidden)
- Crash with Apoli (Origins mod)
- Crash caused by LibGui
- Crash with Werewolf accessories
1.7.1-1.20 - 2023-09-30
- Magic Mirror sound now plays at the original and destination locations
- Players crashing on server when equipping an accessory with auto swing
- Accessories and vanity not rendering for other players on server
- Pumpkin and skulls not working correctly with vanity system
1.7.0-1.20 - 2023-09-14
- Meteorites (only spawn at exactly midnight, default 2% chance)
- Meteorite armor, tools, and Space Gun
- Hellstone ore
- Hellstone armor and tools
- New GUI (can be accessed by the small button on the bottom right of the player preview in your inventory)
- Vanity system
- Dye system (more dyes to be added later, some with custom shading)
- Throwable explosives now render in 2D in Inventory
- Magic Missile, Flamelash, and Rainbow Rod now have 3D models when held in hand
- Elytra and Wings together allowing the player to fly at incredible speed (still pretty powerful together but more balanced)
- Various bugs with flying (such as arrows firing straight down and the player being rocketed to the ground when hit in the air)
- Trinkets dependency (Trinkets still works alongside this mod but the accessories will no longer use Trinkets)
1.6.0-1.19 - 2022-10-23
- Devourer (Still WIP, movement will be improved and some things may need to be changed to make easier to fight)
- Grenades, Bombs, and Dynamite (with Sticky and Bouncy variants!)
- Corruption and Crimson biome spread (actually spreads the biome now and not just the block, can still cause lag)
- Sunplate, Cloud, and Rain Cloud blocks
- WTHIT support (Only used to help hide trapped chests right now)
- Biome tags (for other mods to add structures or mobs to the corruption or crimson)
- Korean translation from @gyular
- Falling Stars now damage enemies if hit
- Ice Skates and similar accessories now increase player speed while on ice
- Crimtane ore is now detected by the Metal Detector
- Demon Eyes now bounce when hit by a player
- Mimics no longer spawn in Desert and Jungle biomes
- Wings and Rocket boots giving much greater flight time if repeatedly pressing jump instead of holding jump
- Trinkets slots not having keep inventory
- Lava not setting player on fire if Lava Charm type accessory is not equipped
- Trapped chests not remembering they are trapped
- Possible crashes with boot type accessories
1.5.1 - 2022-08-21
- Ancient Shadow Armor (Very rare drop from Eater of Souls)
- Rotten Chunks and Vertebra (Drops from Eater of Souls and Crimera, respectively. Does nothing right now)
- Compatibility with Numismatic Overhaul (Not yet working due to Numismatic Overhaul bug)
- Option to force a different evil for your worlds (can allow for both evils in the same world)
- Option to disable Dungeon and Cave Chests from generating
- ReImplemented Mimics (Only spawn in Hardmode, can be enabled and disabled with /hardmode command for now)
- Mimics are going to be changed more later to make them more unique and not just the same as from Artifacts
- Mimics have surface, cave, ice, and shadow variants (same loot tables right now)
- Piggy Bank and Safe not opening if block placed above
- Mobs being able to see the player when invisible
1.5.0 - 2022-08-14
- Crimson Biome (Worlds will only ever have Corruption or Crimson, not both)
- Demonite and Crimtane Equipment (Swords, Tools and Armours)
- Demonite and Crimtane Blocks
- Philosopher's Stone and Charm of Myths
- More Creative Mode Tabs
- Eater of Souls and Crimera (I wouldn't recommend living in evil biomes)
- Demon Eyes now rotate toward the player (Eater of Souls and Crimera also do this)
- Missing Blue and Green Brick textures
- Sand and Gravel disks generating on surface of Corruption biomes
- Flickering on Demon Eyes veins
1.4.0 - 2022-07-19
- Dungeon Structure (still being worked on, needs a lot of work)
- Dungeon Blocks
- Moon Charm, Moon Shell, Sun Stone, Moon Stone, Celestial Stone, and Celestial Shell
- Wings (not all but a few)
- More Advancements
- Rocket Boot type accessories refill after wall jumping
- Cloud type accessories (double/quad jump) also refill after wall jumping
- Demon Eyes now bounce when hitting side of blocks
- Falling stars can now be configured to disable or change rarity
- Mana command has been merged and no longer requires player to be set (/mana set and /mana get)
- Neptune's Shell swim ability not disabling when item set to cosmetic only
1.3.6 - 2022-06-25
- Re-added Cobalt and Obsidian shield (no longer uses Fabric Shield API)
- Piggy Bank and Safe
- Whoopee Cushion now plays fart sound when used instead of equipping (can still be equipped in accessory slots)
- More server crashes and bugs
- Black Belt crash with some mods
- Villagers not looking for Goblin Tinkerer profession
- Demon Eyes spawning in Deep Dark
1.3.5 - 2022-06-19
- Corrupt snow now uses better snow from LambdaBetterGrass
- Temporarily removed corruption biome spread (blocks still spread but biome in f3 will not change)
1.3.4 - 2022-06-12
- Nerfed Demon Eyes (now slower, bigger, less health, and less damage)
- Dedicated Servers crashing on startup (Also fixed a bunch of other server stuff)
- Tabi and Master Ninja Gear not working most of the time
- Demon Eyes spawning above surface when day (now only spawn at night above surface)
1.3.3 - 2022-06-07
- Ironskin Potion
- Added Mining Potion to Surface Chests and Underground Chests
- Added Ironskin Potion to Surface Chests
- Missing Floating Island chest (Caused by mod rename)
- Demon Eye not remembering type
- Crash with Bumblezone (and most likely other mods)
1.3.2 - 2022-06-03
- Some internal stuff to make things a little more compatible
- Improved temporary lava immunity (No longer uses fire resistance, so you can use both together and works more accurately)
- Conflict with Artifacts (If Artifacts is installed then Cross Necklace will do nothing)
1.3.1 - 2022-06-02
- Diving Gear Recipe
- Mining Speed Potion
- Renamed mod to TerraMine
- Ancient Chisel actually functions (guess I forgot to finish it)
1.3.0 - 2022-05-19
- Demonite Ore Generation (Corruption Biomes Only)
- Corruption Biome Pits (WIP, basically just extra ravines right now)
- More Floating Island Variants
- Movement Ordering System (So that Cloud in a Bottle and Rocket Boots don't happen at the same time)
- New Accessories (can't be obtained in survival yet)
- Diving Helmet
- Diving Gear
- Neptune's Shell
- Removed jump height increase while sprinting and double jumping
- Some Accessory effects are now disabled in creative mode
- Flying with Boots
- Double/Quad jump
- Wall Climbing/Sliding
- Information Accessories effects can now be toggled in inventory
- Random Corruption spread crash (maybe, at the cost of block tint gradient in corruption biome)
- Outdated Language Files
1.2.0 - 2022-04-26
- Floating Islands
- More Biome Chests (Ivy, Sandstone, Skyware, Shadow)
- Ivy chests will be used for cave chests in jungle type biomes
- Sandstone chests will be used for cave chests in desert type biomes
- Skyware chests will generate on Floating Islands
- Shadow chests will generate in the nether
- Accessories will no longer generate in other chests, such as village chests
- Accessories will no longer display attributes in the tooltip
- Zombies now drop shackles rarely
- Mimics will no longer spawn in caves (will add back later correctly)
- Magic Missile particles not matching missile type
- Game crash when travelling to other dimensions
- All Artifacts mod trinkets
- Stereo audio (now mono, which makes positional)
- Biome Chests (Ice, Water, more later)
- Trapped Biome and Cave Chests
- Instant TNT
- Stone and Deepslate that work like redstone
- Mana regen not working if too low
- Commands setmaxmana and getmaxmana
- Gamerule manaRegenSpeed and manaInfinite
- Config option for corruption spread chance
1.0.1 - 2022-04-05
- Some particles now show for other players on server
- Slowed Corruption spread
1.0.0 - 2022-04-04
- Initial release