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MorphingMesh.py
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class MorphingMesh(Mesh):
def __init__(self, vertices=None, targets=None, triangles=None, appearances=None):
if vertices is not None and targets is not None and triangles is not None and appearances is not None:
# Criação com múltiplos submeshes
self.handle = self.create_multi_submesh(vertices, [target.handle for target in targets], [triangle.handle for triangle in triangles], [appearance.handle for appearance in appearances])
Engine.add_java_peer(self.handle, self)
self.ii = (self.__class__ != MorphingMesh)
Engine.add_xot(vertices)
for target in targets:
Engine.add_xot(target)
for triangle in triangles:
Engine.add_xot(triangle)
for appearance in appearances:
Engine.add_xot(appearance)
elif vertices is not None and targets is not None and triangles is not None and appearances is None:
# Criação com submesh único
self.handle = self.create_single_submesh(vertices, [target.handle for target in targets], triangles.handle, appearances.handle if appearances else None)
Engine.add_java_peer(self.handle, self)
self.ii = (self.__class__ != MorphingMesh)
Engine.add_xot(vertices)
for target in targets:
Engine.add_xot(target)
Engine.add_xot(triangles)
if appearances:
Engine.add_xot(appearances)
else:
raise ValueError("Invalid arguments provided for MorphingMesh creation.")
@staticmethod
def create_multi_submesh(vertices, targets_handles, triangles_handles, appearances_handles):
# Simula a criação de submeshes múltiplos no sistema nativo
return 1 # Handle fictício de identificação
@staticmethod
def create_single_submesh(vertices, targets_handles, triangles_handle, appearance_handle):
# Simula a criação de um submesh único no sistema nativo
return 1 # Handle fictício de identificação
def finalize(self):
# Simula a finalização do objeto nativo
pass
def get_morph_target(self, index):
# Simula a obtenção de um target de morfagem
return Engine.instantiate_java_peer(self.get_morph_target_impl(index))
def get_morph_target_count(self):
# Retorna a quantidade de targets de morfagem
return self._get_native_value("morph_target_count")
def get_morph_target_impl(self, index):
# Interage com o sistema nativo para obter o target de morfagem
print(f"Obtendo target de morfagem {index} do sistema nativo...")
return 0 # Handle fictício
def get_weights(self):
# Retorna os pesos do morphing
weights = [0.0] * self.get_morph_target_count()
self._get_native_weights(weights)
return weights
def set_weights(self, weights):
# Define os pesos do morphing
self._set_native_weights(weights)
def _get_native_value(self, name):
# Simula a obtenção de um valor do sistema nativo
print(f"Obtendo valor {name} do sistema nativo...")
return 0 # Retorna um valor fictício
def _get_native_weights(self, weights):
# Simula a obtenção de pesos do sistema nativo
print("Obtendo pesos do sistema nativo...")
return weights
def _set_native_weights(self, weights):
# Simula o envio de pesos ao sistema nativo
print(f"Definindo pesos {weights} no sistema nativo...")
pass
# Exemplificação de uso
vertices = VertexBuffer() # Exemplo de instância de VertexBuffer
targets = [VertexBuffer(), VertexBuffer()] # Exemplos de targets
triangles = IndexBuffer() # Exemplo de instância de IndexBuffer
appearances = [Appearance(), Appearance()] # Exemplos de appearances
morphing_mesh = MorphingMesh(vertices, targets, triangles, appearances)
morph_target = morphing_mesh.get_morph_target(0)
print(f"Target de morfagem: {morph_target}")
weights = morphing_mesh.get_weights()
print(f"Pesos do morphing: {weights}")