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AudioDecodeController.m
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//
#import "AudioDecodeController.h"
#import "Frames.h"
void audioQueueDecodeCallback(void *inClientData, AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer);
void audioDecodeIsRunningCallback(void *inClientData, AudioQueueRef inAQ,
AudioQueuePropertyID inID);
void audioQueueDecodeCallback(void *inClientData, AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer) {
AudioDecodeController *audioController = (__bridge AudioDecodeController*)inClientData;
[audioController audioQueueDecodeCallback:inAQ inBuffer:inBuffer];
}
void audioDecodeIsRunningCallback(void *inClientData, AudioQueueRef inAQ,
AudioQueuePropertyID inID) {
AudioDecodeController *audioController = (__bridge AudioDecodeController*)inClientData;
[audioController audioDecodeIsRunningCallback];
}
frames *_streamer;
AVCodecContext *_audioCodecContext;
@interface AudioDecodeController ()
@end
@implementation AudioDecodeController
- (id)initWithStreamer:(frames*)streamer {
if (self = [super init]) {
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];
_streamer = streamer;
_audioCodecContext = _streamer._audioCodecContext;
}
return self;
}
- (void)dealloc {
[super dealloc];
[self removeAudioQueue];
}
- (IBAction)playAudio:(UIButton*)sender {
[self _startAudio];
}
- (IBAction)pauseAudio:(UIButton*)sender {
if (started_) {
state_ = AUDIO_STATE_PAUSE;
AudioQueuePause(audioQueue_);
AudioQueueReset(audioQueue_);
}
}
- (void)_startAudio {
NSLog(@"ready to start audio");
if (started_) {
AudioQueueStart(audioQueue_, NULL);
}
else {
[self createAudioQueue] ;
[self startQueue];
}
for (NSInteger i = 0; i < kNumAQBufs; ++i) {
[self enqueueBuffer:audioQueueBuffer_[i]];
}
state_ = AUDIO_STATE_PLAYING;
}
- (void)_stopAudio{
if (started_) {
AudioQueueStop(audioQueue_, YES);
startedTime_ = 0.0;
state_ = AUDIO_STATE_STOP;
finished_ = NO;
}
}
- (BOOL)createAudioQueue {
state_ = AUDIO_STATE_READY;
finished_ = NO;
decodeLock_ = [[NSLock alloc] init];
// 16bit PCM LE.
audioStreamBasicDesc_.mFormatID = kAudioFormatLinearPCM;
audioStreamBasicDesc_.mSampleRate = _audioCodecContext->sample_rate;
audioStreamBasicDesc_.mBitsPerChannel = 16;
audioStreamBasicDesc_.mChannelsPerFrame = _audioCodecContext->channels;
audioStreamBasicDesc_.mFramesPerPacket = 1;
audioStreamBasicDesc_.mBytesPerFrame = audioStreamBasicDesc_.mBitsPerChannel / 8
* audioStreamBasicDesc_.mChannelsPerFrame;
audioStreamBasicDesc_.mBytesPerPacket =
audioStreamBasicDesc_.mBytesPerFrame * audioStreamBasicDesc_.mFramesPerPacket;
audioStreamBasicDesc_.mReserved = 0;
audioStreamBasicDesc_.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
OSStatus status = AudioQueueNewOutput(&audioStreamBasicDesc_, audioQueueDecodeCallback, (__bridge void*)self,
NULL, NULL, 0, &audioQueue_);
if (status != noErr) {
NSLog(@"Could not create new output.");
return NO;
}
status = AudioQueueAddPropertyListener(audioQueue_, kAudioQueueProperty_IsRunning,
audioDecodeIsRunningCallback, (__bridge void*)self);
if (status != noErr) {
NSLog(@"Could not add propery listener. (kAudioQueueProperty_IsRunning)");
return NO;
}
// [ffmpegDecoder_ seekTime:10.0];
for (NSInteger i = 0; i < kNumAQBufs; ++i) {
status = AudioQueueAllocateBufferWithPacketDescriptions(audioQueue_,
_audioCodecContext->bit_rate * kAudioBufferSeconds / 8,
_audioCodecContext->sample_rate * kAudioBufferSeconds /
_audioCodecContext->frame_size + 1,
&audioQueueBuffer_[i]);
if (status != noErr) {
NSLog(@"Could not allocate buffer.");
return NO;
}
}
return YES;
}
- (void)removeAudioQueue {
[self _stopAudio];
started_ = NO;
for (NSInteger i = 0; i < kNumAQBufs; ++i) {
AudioQueueFreeBuffer(audioQueue_, audioQueueBuffer_[i]);
}
AudioQueueDispose(audioQueue_, YES);
}
- (void)audioQueueDecodeCallback:(AudioQueueRef)inAQ inBuffer:(AudioQueueBufferRef)inBuffer {
if (state_ == AUDIO_STATE_PLAYING) {
NSLog(@"called the queue");
[self enqueueBuffer:inBuffer];
}
}
- (void)audioDecodeIsRunningCallback {
UInt32 isRunning;
UInt32 size = sizeof(isRunning);
OSStatus status = AudioQueueGetProperty(audioQueue_, kAudioQueueProperty_IsRunning, &isRunning, &size);
if (status == noErr && !isRunning && state_ == AUDIO_STATE_PLAYING) {
state_ = AUDIO_STATE_STOP;
if (finished_) {
}
}
}
- (OSStatus)enqueueBuffer:(AudioQueueBufferRef)buffer {
AudioTimeStamp bufferStartTime;
OSStatus status = noErr;
buffer->mAudioDataByteSize = 0;
buffer->mPacketDescriptionCount = 0;
NSInteger decodedDataSize = 0;
if (_streamer.audioPacketQueue.count <= 0) {
NSLog(@"called back but queue is empty");
_streamer.emptyAudioBuffer = buffer;
return;
}
NSLog(@"now have something in queue");
//NSLog(@" audio packets in queue %d ",audioPacketQueue.count);
_streamer.emptyAudioBuffer = nil;
while (_streamer.audioPacketQueue.count && buffer->mPacketDescriptionCount < buffer->mPacketDescriptionCapacity) {
decodedDataSize = [_streamer decode];
//NSLog(@"packet size for fill %d ",packet->size);
if (buffer->mAudioDataBytesCapacity - buffer->mAudioDataByteSize >= decodedDataSize) {
memcpy(buffer->mAudioData + buffer->mAudioDataByteSize, _streamer._audioBuffer, decodedDataSize);
buffer->mPacketDescriptions[buffer->mPacketDescriptionCount].mStartOffset = buffer->mAudioDataByteSize;
buffer->mPacketDescriptions[buffer->mPacketDescriptionCount].mDataByteSize = decodedDataSize;
buffer->mPacketDescriptions[buffer->mPacketDescriptionCount].mVariableFramesInPacket = _audioCodecContext->frame_size;
buffer->mAudioDataByteSize += decodedDataSize;
buffer->mPacketDescriptionCount++;
[_streamer nextPacket];
}
else {
break;
}
}
[decodeLock_ lock];
if (buffer->mPacketDescriptionCount > 0) {
status = AudioQueueEnqueueBuffer(audioQueue_, buffer, 0, NULL);
if (status != noErr) {
NSLog(@"Could not enqueue buffer.");
}
}
else {
AudioQueueStop(audioQueue_, NO);
finished_ = YES;
}
[decodeLock_ unlock];
return status;
}
- (OSStatus)startQueue {
OSStatus status = noErr;
if (!started_) {
status = AudioQueueStart(audioQueue_, NULL);
if (status == noErr) {
started_ = YES;
}
else {
NSLog(@"Could not start audio queue.");
}
}
return status;
}
@end