TaskId ASSTAPI AsstAppendTask(AsstHandle handle, const char* type, const char* params);
Appends a task.
TaskId
The task ID if the task is successfully appended, for the following configuration; 0 if the task is not successfully appended.
AsstHandle handle
Instance handleconst char* type
Task typeconst char* params
Task parameters in JSON
StartUp
Start-up
// Corresponding task parameters
{
"enable": bool, // Whether to enable this task, optional, true by default
"client_type": string, // Client version, optional, empty by default
// Options: "Official" | "Bilibili"
"start_game_enabled": bool // Whether to launch client automatically, optional, false by default
}
Fight
Operation
// Corresponding task parameters
{
"enable": bool, // Whether to enable this task, optional, true by default
"stage": string, // Stage name, optional, by default crrent / last stage. Editing in run-time is not supported.
// Supports all mainline stages, such as "1-7", "S3-2", etc.
// Supports some of the special stages, such as "CE-6", etc. (Please refer to C# integration example.)
"medicine": int, // Maximum number Sanity Potion used, optional, by default 0
"stone": int, // Maximum number of Originite Prime used, optional, by default 0
"times": int, // Maximum times, optional, by default infinite
"drops": { // Specifying the number of drops, optional, no specification by default
"30011": int, // Key: item ID; value: number of items. Key refers to resource/item_index.json
"30062": int // OR combination
},
/* Items are combined with OR operators, i.e. the task stops when any condition meets. */
"report_to_penguin": bool, // Whether to upload data to Pengiun Stats, optional, by default false
"penguin_id": string, // Penguin Stats ID, optional, by default empty. Available only when `report_to_penguin` is `true`.
"server": string, // Server, optional, by default "CN", will affect the drop recognition and upload
// Options:"CN" | "US" | "JP" | "KR"
"client_type": string, // Client versino, optional, empty by default. Used to reconnect after the game crashed. Empty means to disable this feature
// Options: "Official" | "Bilibili"
"DrGrandet": bool, // Save sanity by using Originites, Optional, false by default. effective only when Originites may be used
// Wait in the using Originites confirmation screen until the 1 point of sanity has been restored and then immediately use the Originite.
}
Recruit
Recruitment
// Corresponding task parameters
{
"enable": bool, // Whether to enable this task, optional, by default true
"refresh": bool, // Whether to refresh 3★ tags, optional, by default false
"select": [ // Tag level to click, required
int,
...
],
"confirm": [ // Tag level for confirmation, required. Can be set to empty array for calculation only.
int,
...
],
"times": int, // The times of recruitment, optional, by default 0. Can be set to 0 for calculation only.
"set_time": bool, // Whether to set time to 9 hours, available only when `times` is 0, optional, by default true
"expedite": bool, // Whether to use expedited plans, optional, by default false
"expedite_times": int, // The times of using expedited plans, available only when `expedite` is `true`
// Optional, by default infinity until `times` reaches its limitation.
"skip_robot": bool, // Whether to skip when robot tag is recognized, optional, skip by default.
"recruitment_time": { // Tags level and set duration in minutes, optional, by default 540 (i.e. 9 hours)
"3": int,
"4": int,
...
},
"report_to_penguin": bool, // Whether to report to Penguin Stats, optional, by default false.
"penguin_id": string, // Penguin Stats user id, optional, by default empty. Valid only if report_to_penguin is true.
"report_to_yituliu": bool, // Whether to report to YITULIU, optional, by default false.
"yituliu_id": string, // YITULIU user id, optional, by default empty. Valid only if report_to_yituliu is true.
}
Infrast
Infrastructure shifting
{
"enable": bool, // Whether to enable this task, optional, by default true
"mode": int, // Shift mode, reserved, optional. Editing in run-time is not supported.
"facility": [ // Facilities for shifting, required. Editing in run-time is not supported.
string, // Facility name: "Mfg" | "Trade" | "Power" | "Control" | "Reception" | "Office" | "Dorm"
...
],
"drones": string, // Usage of drones, optional, by default "_NotUse"
// "_NotUse"、"Money"、"SyntheticJade"、"CombatRecord"、"PureGold"、"OriginStone"、"Chip"
"threshold": float, // Morale threshold with range [0, 1.0], optional, by default 0.3
"replenish": bool, // Whether to replenish Originium Shard, optional, by default false
}
Visit
Visiting reception room of friends
// Corresponding task parameters
{
"enable": bool // Whether to enable this task, optional, by default true
}
Mall
Collecting Credits and auto-purchasing Will buy items in order followingbuy_first
list, buy other items from left to right ignoring items inblacklist
, and buy other items from left to right ignoring theblacklist
while credit overflows.
// Corresponding task parameters
{
"enable": bool, // Whether to enable this task, optional, by default true
"shopping": bool, // Whether to buy items from the store, optional, by default false. Editing in run-time is not supported.
"buy_first": [ // Items to be purchased with priority, optional. Editing in run-time is not supported.
string, // Item name, e.g. "招聘许可" (Recruitment Permit), "龙门币" (LMD), etc.
...
],
"blacklist": [ // Blacklist, optional. Editing in run-time is not supported.
string, // Item name, e.g. "加急许可" (Expedited Plan), "家具零件" (Furniture Part), etc.
...
],
"force_shopping_if_credit_full": bool // Whether to ignore the Blacklist if credit overflows, by default true
}
Award
Collecting daily awards.
// Corresponding task parameters
{
"enable": bool // Whether to enable this task, optional, by default true
}
Roguelike
Integrated Strategies
{
"enable": bool, // Whether to enable this task, optional, by default true
"theme": string, // Name of the theme, optional, by default "Phantom"
// Phantom - 傀影与猩红血钻
// Mizuki - 水月与深蓝之树
"mode": int, // Mode, optional, by default 0
// 0 - For candle, plays as much as you can with stable strategy
// 1 - For Originium Ingots, exits after first level
// 2 - For both, Plays until invests
// 3 - For pass, plays as much as you can with aggressive strategy
"starts_count": int, // Number of starts, optional, by default INT_MAX
"investments_count": int,
// Number of investments, optional, by default INT_MAX
"stop_when_investment_full": bool,
// Stop the task when investment is full, optional, by default false
"squad": string, // Squad name like "assault squad", optional, by default "Default Squad"
"roles": string, // Roles, optional
"core_char": string, // Operator name, optional. Will recognize auto-selection of levels.
"use_support": bool, // Whether "core_char" is a support unit, optional, by default false
"use_nonfriend_support": bool // Whether support unit can be non-friend support unit, optional, by default false, valid when use_support=true
}
Copilot
Copilot auto-combat feature
{
"enable": bool, // Whether to enable this task, optional, by default true
"filename": string, // Filename and path of the task JSON, supporting absolute/relative paths. Editing in run-time is not supported.
"formation": bool // Whether to "quick build", optional, by default false. Editing in run-time is not supported.
}
For more details about auto-copilot JSON, please refer to Copilot Schema
Depot
Depot recognition
// Corresponding task parameters
{
"enable": bool // Whether to enable this task, optional, by default true
}
bool ASSTAPI AsstSetTaskParams(AsstHandle handle, TaskId id, const char* params);
Set task parameters
bool
Whether the parameters are successfully set.
AsstHandle handle
Instance handleTaskId task
Task ID, the return value ofAsstAppendTask
const char* params
Task parameter in JSON, same asAsstAppendTask
For those fields that do not mention "Editing in run-time is not supported" can be changed during run-time. Otherwise these changes will be ignored when the task is running.
bool ASSTAPI AsstSetStaticOption(AsstStaticOptionKey key, const char* value);
Set process-level parameters
bool
Is the setup successful
AsstStaticOptionKey key
keyconst char* value
value
None
bool ASSTAPI AsstSetInstanceOption(AsstHandle handle, AsstInstanceOptionKey key, const char* value);
Set instance-level parameters
bool
Is the setup successful
AsstHandle handle
handleAsstInstanceOptionKey key
keyconst char* value
value
enum InstanceOptionKey
{
Invalid = 0,
// Deprecated // MinitouchEnabled = 1, // Is minitouch enabled
// If you can't use minitouch, it's useless to turn it on.
// "1" - on,"0" - off
TouchMode = 2, // Touch mode, minitouch by default
// minitouch | maatouch | adb
DeploymentWithPause = 3, // Deployment with Pause (Works for IS, Copilot and 保全派驻)
// "1" | "0"
};