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SceneMediator.cpp
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#include "SceneMediator.h"
#include "StartScene.h"
#include "ScoreScene.h"
#include"aboutScene.h"
#include "HelloWorldScene.h"
//#include "ScoreStrategy.h"
#include <memory>
SceneMediator* SceneMediator::_instance = nullptr;
SceneMediator* SceneMediator::getInstance()
{
if (_instance == nullptr) {
_instance = new SceneMediator();
}
return _instance;
}
void SceneMediator::gotoStartScene()
{
auto scene = StartScene::createScene();
Director::getInstance()->replaceScene(TransitionProgressInOut::create(0.25, scene));
}
void SceneMediator::gotoGameScene()
{
//std::shared_ptr<ScoreStrategy> scoreStrategy(new ScoreStrategy());
auto scene = HelloWorld::createScene();
Director::getInstance()->replaceScene(TransitionProgressInOut::create(0.25, scene));
}
void SceneMediator::gotoScoreScene()
{
auto scene = ScoreScene::createScene();
Director::getInstance()->replaceScene(TransitionProgressInOut::create(0.25, scene));
}
void SceneMediator::gotoaboutScene()
{
auto scene = aboutScene::createScene();
Director::getInstance()->replaceScene(TransitionProgressInOut::create(0.25, scene));
}