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Hi, at the moment only Windows and Linux are supported. The plugin should work with any programming language that Godot supports (GDScript, C#, etc.).
Pocketsphinx (the speech-to-text library used for this plugin) does support Android, but it seems non trivial to get it working (and then another non trivial step is to integrate it into Godot). I will investigate this in the future.
I own a quest 2 and when I tried a Windows VR build (via Oculus link) this plugin did work. Though, that is still running on Windows, so likely not what you are looking for.
Is Android especially Quest2 supported? And what languages?
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