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sceneLayer.cpp
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/** This file is part of project comment
*
* File: sceneLayer.cpp
* Created: 2009-02-13
* Author: Jonathan Verner <[email protected]>
* License: GPL v2 or later
*
* Copyright (C) 2010 Jonathan Verner <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sceneLayer.h"
#include <QtGui/QGraphicsScene>
#include <QtGui/QGraphicsItem>
#include <QtCore/QDebug>
sceneLayer::sceneLayer( QGraphicsScene *SC):
scene(SC), cItem(0), zVal(0)
{
}
void sceneLayer::setZValue( int zV ) {
zVal = zV;
foreach( QGraphicsItem *it, items ) {
it->setZValue( zVal );
}
}
void sceneLayer::addItem( QGraphicsItem *item, bool addToScene) {
items.append(item);
reference.append( ! addToScene );
if ( addToScene ) scene->addItem( item );
item->setZValue( zVal );
}
QGraphicsItem *sceneLayer::currentItem() {
Q_ASSERT( cItem >= 0 );
if ( cItem < items.size() ) return items[cItem];
else return NULL;
}
void sceneLayer::advanceCurrentItem( int i ) {
if ( items.size() <= 0 ) return;
cItem+=i;
while ( cItem >= items.size() ) cItem-=items.size();
while ( cItem < 0 ) cItem +=items.size();
}
void sceneLayer::hide() {
foreach( QGraphicsItem *it, items ) {
it->hide();
}
}
void sceneLayer::show() {
foreach( QGraphicsItem *it, items ) {
it->show();
}
}
void sceneLayer::clear() {
for(int i=0; i < items.size(); i++ ) {
if ( ! reference[i] ) {
scene->removeItem( items[i] );
delete items[i];
}
}
items.clear();
reference.clear();
cItem=0;
}
#include "sceneLayer.moc"