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There are multiple NDI sources> Disable all > Re-enable only one > All sources that have been enabled even once are restored to the list.
One source I enabled is acting as an NDI, but the other sources are just listed and not working.
[Camera]
Set target texture A in Camera_0.
Added NDI Sender to the component.
NDI Sender: Enter the NDI Name. Select a texture with Caputure Method. Set A to Source Texture.
Duplicate Camera_0 from Camera_1 to n (ex: 4 unit).
[Object]
Added NDI Receiver to the component.
<Test flow 1>
Execution
Confirmation: Object's NDI Receiver> NDI Name [Camera_0, Camera_1, Camera_2, Camera_3] exists.
Disable Camera_0. * SetActive (false)
Confirmation: Object's NDI Receiver> NDI Name [Camera_1, Camera_2, Camera_3] exists.
Disable Camera_1-3.
Confirmation: Object NDI Receiver> NDI Name [No source available]
Enable only Camera_0. * SetActive (true)
Confirmation: Object's NDI Receiver> NDI Name [Camera_0, Camera_1, Camera_2, Camera_3] ← Why ?!
<Test flow 2>
Object: Disable Camera_3
Run
Confirmation: Object's NDI Receiver> NDI Name [Camera_0, Camera_1, Camera_2] exists.
Disable Camera_0. * SetActive (false)
Confirmation: Object NDI Receiver> NDI Name [Camera_1, Camera_2]exists.
Disable Camera_1-3.
Confirmation: Object NDI Receiver> NDI Name [No source available]
Enable only Camera_0. * SetActive (true)
Confirmation: Object's NDI Receiver> NDI Name [Camera_0, Camera_1, Camera_2] ←?
KlakNDI Ver:2.0.1
Unity Ver:2021.2.0f1
Development PlatHome:Windows
The text was updated successfully, but these errors were encountered:
This is a bug?
There are multiple NDI sources> Disable all > Re-enable only one > All sources that have been enabled even once are restored to the list.
[Camera]One source I enabled is acting as an NDI, but the other sources are just listed and not working.
[Object]
<Test flow 1>
<Test flow 2>
KlakNDI Ver:2.0.1
Unity Ver:2021.2.0f1
Development PlatHome:Windows
The text was updated successfully, but these errors were encountered: