We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
When using a RenderTexture as the target there does not appear to be any way to find the resolution and aspect ratio of the stream.
I have to guess a suitable RenderTexture size, and it doesn't seem like there is any way to apply letterbox/pillarboxing in my rendering UVs
There's also a lot of useful information like the timecode and timestamp of the last-good-frame which appears to be unavailable.
Can NdiReceiver please store the last-good VideoFrame information? At a minimum I'd like:
These are all available in NdiReceiver.TryReceiveFrame(), so should be trivial to store.
The text was updated successfully, but these errors were encountered:
keijiro
No branches or pull requests
When using a RenderTexture as the target there does not appear to be any way to find the resolution and aspect ratio of the stream.
I have to guess a suitable RenderTexture size, and it doesn't seem like there is any way to apply letterbox/pillarboxing in my rendering UVs
There's also a lot of useful information like the timecode and timestamp of the last-good-frame which appears to be unavailable.
Can NdiReceiver please store the last-good VideoFrame information?
At a minimum I'd like:
These are all available in NdiReceiver.TryReceiveFrame(), so should be trivial to store.
The text was updated successfully, but these errors were encountered: