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Update bevy requirement from 0.12 to 0.13 #44

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@dependabot dependabot bot commented on behalf of github Mar 1, 2024

Updates the requirements on bevy to permit the latest version.

Release notes

Sourced from bevy's releases.

v0.13.0

Changelog

Sourced from bevy's changelog.

Version 0.13.0 (2024-02-17)

A-Rendering + A-Windowing

  • [Allow prepare_windows to run off main thread.][11660]
  • [Allow prepare_windows to run off main thread on all platforms][11672]
  • [don't run create_surfaces system if not needed][11720]
  • [fix create_surfaces system ordering][11747]

A-Animation + A-Reflection

  • [Add type registrations for animation types][11889]

A-Assets

  • [Don't .unwrap() in AssetPath::try_parse][10452]
  • [feat: Debug implemented for AssetMode][10494]
  • [Remove rogue : from embedded_asset! docs][10516]
  • [use tree syntax to explain bevy_rock file structure][10523]
  • [Make AssetLoader/Saver Error type bounds compatible with anyhow::Error][10493]
  • [Fix untyped labeled asset loading][10514]
  • [Add load_untyped to LoadContext][10526]
  • [fix example custom_asset_reader on wasm][10574]
  • [ReadAssetBytesError::Io exposes failing path][10450]
  • [Added Method to Allow Pipelined Asset Loading][10565]
  • [Add missing asset load error logs for load_folder and load_untyped][10578]
  • [Fix wasm builds with file_watcher enabled][10589]
  • [Do not panic when failing to create assets folder (#10613)][10614]
  • [Use handles for queued scenes in SceneSpawner][10619]
  • [Fix file_watcher feature hanging indefinitely][10585]
  • [derive asset for enums][10410]
  • [Ensure consistency between Un/Typed AssetId and Handle][10628]
  • [Fix Asset Loading Bug][10698]
  • [remove double-hasing of typeid for handle][10699]
  • [AssetMetaMode][10623]
  • [Fix GLTF scene dependencies and make full scene renders predictable][10745]
  • [Print precise and correct watch warnings (and only when necessary)][10787]
  • [Allow removing and reloading assets with live handles][10785]
  • [Add GltfLoaderSettings][10804]
  • [Refactor process_handle_drop_internal() in bevy_asset][10920]
  • [fix base64 padding when loading a gltf file][11053]
  • [assets should be kept on CPU by default][11212]
  • [Don't auto create assets folder][11218]
  • [Use impl Into<A> for Assets::add][10878]
  • [Add reserve_handle to Assets.][10939]
  • [Better error message on incorrect asset label][11254]
  • [GLTF extension support][11138]
  • [Fix embedded watcher to work with external crates][11370]
  • [Added AssetLoadFailedEvent, UntypedAssetLoadFailedEvent][11369]
  • [auto create imported asset folder if needed][11284]

... (truncated)

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Updates the requirements on [bevy](https://github.com/bevyengine/bevy) to permit the latest version.
- [Release notes](https://github.com/bevyengine/bevy/releases)
- [Changelog](https://github.com/bevyengine/bevy/blob/main/CHANGELOG.md)
- [Commits](bevyengine/bevy@v0.12.0...v0.13.0)

---
updated-dependencies:
- dependency-name: bevy
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file rust Pull requests that update Rust code labels Mar 1, 2024
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dependabot bot commented on behalf of github Mar 16, 2024

Looks like bevy is up-to-date now, so this is no longer needed.

@dependabot dependabot bot closed this Mar 16, 2024
@dependabot dependabot bot deleted the dependabot/cargo/bevy-0.13 branch March 16, 2024 10:39
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