!!!!!!请注意,本修改版插件已过期,并且不再维护,有需要的朋友请自行根据 https://github.com/kbengine/kbengine_js_plugins 这个库的最新版修改使用!!!!!!
1、有疑问请联系我[email protected],就不要在wiki上面留言了,好像wiki这样的用法不对,哈哈~~~ 2、这边提供了一个简单的集成demo: https://github.com/jamebon/CreatorPluginsDemo 3、如果我的付出对你有用,欢迎点赞~~~
由于Cocos Creator使用严格模式的js,而原本的kbengine_js_plugins是非严格模式的,因此为了兼容和方
便Cocos Creator开发的同学,本人对此脚本做了相应的修改,并共享出来。
1:修改了继承的实现方式(旧版本使用callee,严格模式下不能用callee)
2:变量名的定义(严格模式下,全局变量需要显式声明,并且为了防止全局命名污染,因此在变量名前加入了var声明为局部变量)
3:导出KBEngine对象
4:集成GameObject在该插件中
1:复制此脚本到Creator新建的工程的脚本目录下(不要使用插件模式),请参考cocos官方文档:
http://www.cocos.com/docs/creator/scripting/plugin-scripts.html
http://www.cocos.com/docs/creator/scripting/third-party-module.html
2:然后可以定义自己的实体类文件例如,Account.js
var KBEngine = require("kbengine");//使用require引入KBEngine
/*-----------------------------------------------------------------------------------------
entity
-----------------------------------------------------------------------------------------*/
KBEngine.Account = KBEngine.GameObject.extend(
{
__init__ : function()
{
this._super();
KBEngine.Event.fire("onLoginSuccessfully", KBEngine.app.entity_uuid, this.id, this);
},
});
3:或者在cocos creator的组件类里面使用,例如:ClientApp.js
var KBEngine = require("kbengine");//使用require引入KBEngine
cc.Class({
extends: cc.Component,
properties: {
ip : "127.0.0.1",
port:"20013",
},
// use this for initialization
onLoad: function () {
var args = new KBEngine.KBEngineArgs();
args.ip = this.ip;
args.port = this.port;
KBEngine.create(args);
},
});
1: Create KBEngine
// Initialization
var args = new KBEngine.KBEngineArgs();
args.ip = "127.0.0.1";
args.port = 20013;
KBEngine.create(args);
2: Implment the KBE defined entity (including the client part)
See: kbengine\kbengine_demos_assets\scripts\entities.xml,hasClient="true" need to implment
<Account hasClient="true"></Account>
<Monster hasClient="true"></Monster>
<Gate hasClient="true"></Gate>
<Space/>
KBEngine.Account = KBEngine.Entity.extend(
{
// entity initialization
__init__ : function()
{
this._super();
}
}
Call entity server method
entity.baseCall("base_func", 1, "arg2", "argN")
entity.cellCall("cell_func", 1, "arg2", "argN")
3: Monitor KBE-plugins event
For example:
var StartSceneLayer = Class.extend({
{
installEvents : function()
{
KBEngine.Event.register("onConnectionState", this, "onConnectionState");
}
onConnectionState : function(success)
{
// KBE-plugins event fired
}
}
4: Fire events to the KBE-plugins
For example:
KBEngine.Event.fire("login", this.usernamebox.getString(), this.passwordbox.getString(), "kbengine_cocos2d_js_demo");
Entity events:
onEnterWorld
Description:
Entity enter the client-world.
Event-datas:
Enity
onLeaveWorld
Description:
Entity leave the client-world.
Event-datas:
Enity
onEnterSpace
Description:
Player enter the new space.
Event-datas:
Enity
onLeaveSpace
Description:
Player enter the space.
Event-datas:
Enity
onCreateAccountResult
Description:
Create account feedback results.
Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html
bytes: datas
If you use third-party account system, the system may fill some of the third-party additional datas.
onControlled
Description:
Triggered when the entity is controlled or out of control.
Event-datas:
Enity
bool: isControlled
onLoseControlledEntity
Description:
Lose controlled entity.
Event-datas:
Enity
set_position
Description:
Sets the current position of the entity.
Event-datas:
Enity
set_direction
Description:
Sets the current direction of the entity.
Event-datas:
Enity
updatePosition
Description:
The entity position is updated, you can smooth the moving entity to new location.
Event-datas:
Enity
Protocol events:
onVersionNotMatch
Description:
Engine version mismatch.
Event-datas:
string: clientVersion
string: serverVersion
onScriptVersionNotMatch
Description:
script version mismatch.
Event-datas:
string: clientScriptVersion
string: serverScriptVersion
Loginapp_importClientMessages
Description:
Importing the message protocol for loginapp and client.
Event-datas:
No datas.
Baseapp_importClientMessages
Description:
Importing the message protocol for baseapp and client.
Event-datas:
No datas.
Baseapp_importClientEntityDef
Description:
Protocol description for importing entities.
Event-datas:
No datas.
Login and Logout status:
onLoginBaseapp
Description:
Login to baseapp.
Event-datas:
No datas.
onReloginBaseapp
Description:
Relogin to baseapp.
Event-datas:
No datas.
onKicked
Description:
Kicked of the current server.
Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html
onLoginFailed
Description:
Login failed.
Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html
onLoginBaseappFailed
Description:
Login baseapp failed.
Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html
onReloginBaseappFailed
Description:
Relogin baseapp failed.
Event-datas:
uint16: retcode
http://kbengine.org/docs/configuration/server_errors.html
onReloginBaseappSuccessfully
Description:
Relogin baseapp success.
Event-datas:
No datas.
Space events:
addSpaceGeometryMapping
Description:
The current space is specified by the geometry mapping.
Popular said is to load the specified Map Resources.
Event-datas:
string: resPath
onSetSpaceData
Description:
Server spaceData set data.
Event-datas:
int32: spaceID
string: key
string value
onDelSpaceData
Description:
Server spaceData delete data.
Event-datas:
int32: spaceID
string: key
Network events:
onConnectionState
Description:
Status of connection server.
Event-datas:
bool: success or fail
onDisconnected
Description:
Status of connection server.
Event-datas:
No datas.
createAccount
Description:
Create new account.
Event-datas:
string: accountName
string: password
bytes: datas
Datas by user defined.
Data will be recorded into the KBE account database, you can access the datas through the script layer.
If you use third-party account system, datas will be submitted to the third-party system.
login
Description:
Login to server.
Event-datas:
string: accountName
string: password
bytes: datas
Datas by user defined.
Data will be recorded into the KBE account database, you can access the datas through the script layer.
If you use third-party account system, datas will be submitted to the third-party system.
reloginBaseapp
Description:
Relogin to baseapp.
Event-datas:
No datas.
resetPassword
Description:
Reset password.
Event-datas:
string: accountName
newPassword
Description:
Request to set up a new password for the account.
Note: account must be online
Event-datas:
string: old_password
string: new_password
bindAccountEmail
Description:
Request server binding account Email.
Note: account must be online
Event-datas:
string: emailAddress