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COMPILING
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developer documentation for NetRadiant-custom
======================================
getting the source
==================
The latest source is available from the git repository.
https://github.com/Garux/netradiant-custom.git
The git client can be obtained from the Subversion site.
http://git-scm.org
To get a copy of the source using the commandline git client:
Change the current directory to the desired location for the source.
git clone https://github.com/Garux/netradiant-custom.git
cd netradiant-custom
Linux(using X-windows)
======================
environment:
- gcc >= version 3.1 (preferably)
- GNU make
- svn >= 1.1 (some build steps use svn)
dependencies:
- gtk+ >= 2.4.0 (requires glib, atk, pango, iconv, etc)
- gtkglext >= 1.0.0 (requires opengl)
- libxml2 >= 2.0.0
- zlib >= 1.2.0 (for archivezip module)
- libpng >= 1.2.0 (for imagepng module)
build:
run 'make'
run:
Execute 'install/radiant.x86'
OSX(using X-windows)
====================
environment:
- OS X 10.5 or 10.6
- Xcode developer tools installed (OSX DVD)
- X11 (from the OS X DVD)
- MacPorts or fink or homebrew installed
- the following packages installed:
Macports (reported as working in 10.15.3):
gtkglext pkgconfig glib2-devel libxml2 gtk2 pango atk gettext wget
Fink:
gtkglext1 pkgconfig glib2-dev libxml2 gtk+2 gtk+2-dev pango1-xft2-ft219-dev atk1 gettext-dev wget
homebrew (does not work due to X11->Quartz switch, requires patched gtkglext):
gtk+ gtkglext
build:
run 'make'
homebrew build:
run 'export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig:/opt/X11/lib/pkgconfig
make'
run:
Switch into the install folder, and run NetRadiant.app
Win32 (using MSYS2)(recommended)
==================
environment:
- MSYS2 (http://www.msys2.org/)
- from msys2_shell:
pacman -S --needed base-devel
32 bit:
pacman -S --needed mingw-w64-i686-{toolchain,gtk2,gtkglext}
64 bit:
pacman -S mingw-w64-x86_64-{toolchain,gtk2,gtkglext}
these are only strictly required for gamepacks:
pacman -S --needed unzip svn git
build:
- Start respective mingw shell
- Switch to the directory with NetRadiant-custom source
- Typical release build:
make MAKEFILE_CONF=msys2-Makefile.conf BUILD=release -j$(nproc)
- Typical developer's build:
make MAKEFILE_CONF=msys2-Makefile.conf DEPENDENCIES_CHECK=off DOWNLOAD_GAMEPACKS=no INSTALL_DLLS=no BUILD=debug RADIANT_ABOUTMSG="NetRadiant custom dev build" -j$(nproc)
run:
- in the "install" directory, double click netradiant.exe
Win32 (using MinGW)
==================
environment:
- MinGW (http://www.mingw.org/wiki/Getting_Started)
Install this to c:\mingw, and select the components C compiler, C++ compiler
and MSYS Basic System
- Start the MSYS shell once, then exit it
- Prepackaged Radiant dependencies (Gtk and other stuff):
http://www.icculus.org/netradiant/files/netradiant-dependencies-mingw32-20101211-7z.exe
Extract this one to
c:\mingw\msys\1.0\home\username
(if you do this with 7zip, keep the "netradiant-dependencies-mingw32" folder
name of the contents)
- now download the source from the MSYS shell, if you don't already have it:
~/netradiant-dependencies-mingw32/util/bin/git clone git://git.icculus.org/divverent/netradiant.git
build:
- Start the MSYS shell
- Switch to the directory with NetRadiant-custom source
- make MAKEFILE_CONF=mingw-Makefile.conf
run:
- in the "install" directory, double click netradiant.exe
- if you get a DLL not found error, copy the DLL from either c:\mingw\bin or
from c:\mingw\msys\1.0\bin to the "install" directory