You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The orange towers in de_dust2 look different with high gpu settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and hdr_dx9 blocks lacking a priority system.
// Sets the value when Shader Detail is High or higher"GPU>=2?$color""[ 1 0 0 ]"// Quoted parameter because of equal sign.GPU<2// Sets the values in the block if Shader Detail is below High.
{
$envmapenv_cubemap$color"[ 0 0 1 ]"
}
The text was updated successfully, but these errors were encountered:
The orange towers in de_dust2 look different with high gpu settings. S1Import does not prioritize higher order values and uses last key seen on file. Similar thing with _dx9 and hdr_dx9 blocks lacking a priority system.
The text was updated successfully, but these errors were encountered: