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sketch.js
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function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function mutateByGaussian(value){
var random = getRandomInt(0,100);
if(random<mutationRate)
{
var gaussian = 1 + ((Math.random() - 0.5) * 3 + (Math.random() - 0.5));
var x = value * gaussian
return x;
}
else
{
return value;
}
}
document.getElementById("speed").onchange = function(){
drawSpeed = parseInt(document.getElementById("speed").value);
clearInterval(drawInterval);
drawInterval = setInterval(draw,1000/drawSpeed);
}
var canvas = document.getElementById("canv");
canvas.width = screen.width-2;
var wallsDestroyed = 0;
var gravity =2;
var gapSize = 200;
var wallWidth = 100;
var wallSpeed = 3;
var birdies = [];
var deadBirdies = [];
var walls = [];
var drawSpeed = 100;
var spawnSpeed = 150;
var maxPopulation = 50;
var mutationRate = 10;
var generation = 0;
var drawInterval,spawnInterval=0;
var showGame = true;
var bestScore = 0;
var hiddenNodes =10;
var hiddenLayers = 1;
function draw()
{
if(spawnInterval==0)
{
spawnObstacle();
spawnInterval=spawnSpeed;
}
else spawnInterval--;
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,canvas.width,canvas.height);
updateBirdies(ctx);
updateWalls(ctx);
updateDOM();
if(birdies.length==0)
{
clearInterval(drawInterval);
walls = [];
spawnInterval=spawnSpeed
nextGeneration();
deadBirdies = [];
drawInterval = setInterval(draw,1000/drawSpeed);
spawnObstacle();
generation++;
}
}
function skipEvolution(score,gen)
{
showGame = false;
clearInterval(drawInterval);
while((bestScore<score && birdies.length!=0) && (generation<gen && birdies.length!=0 )) justCalculate();
justCalculate(true);
}
function justCalculate(wannaDraw)
{
if(spawnInterval==0)
{
spawnObstacle();
spawnInterval=spawnSpeed;
}
else spawnInterval--;
updateBirdies();
updateWalls();
if(birdies.length==0)
{
walls = [];
spawnInterval=spawnSpeed;
generation++;
nextGeneration();
deadBirdies = [];
spawnObstacle();
}
if(wannaDraw)
{
showGame = true;
drawInterval = setInterval(draw,1000/drawSpeed);
}
}
function updateBirdies(ctx)
{
for(var i in birdies)
{
birdies[i].update(ctx);
if(birdies[0].score > bestScore)
{
bestScore = birdies[0].score;
console.log("Best score: "+bestScore);
}
}
for(var i in birdies)
{
if(birdies[i].collision())
{
birdies[i].calculateFitness();
deadBirdies.push(birdies[i]);
birdies.splice(i,1);
}
}
}
function updateWalls(ctx)
{
for(var i in walls)
{
walls[i].update(ctx);
}
for(var i in walls)
{
if(walls[i].x+walls[i].width<0)
{
walls.splice(i,1);
wallsDestroyed++;
}
}
}
function spawnObstacle()
{
var random = getRandomInt(50,canvas.height-gapSize-50);
walls.push(new Wall(0,random));
walls.push(new Wall(random+gapSize,canvas.height-(random+gapSize)));
for(var i in birdies)
{
birdies[i].points.push([canvas.width+wallWidth,random+gapSize/2]);
}
}
function updateDOM()
{
var display = document.getElementById("score");
if(birdies[0])display.innerHTML = "Punkty: "+birdies[0].score;
document.getElementById("generation").innerHTML ="Generacja: " + generation;
}
drawInterval = setInterval(draw,1000/drawSpeed);
function newPopulation()
{
for(var i=0;i<maxPopulation;i++)
{
var nn = new NeuralNetwork(3,hiddenNodes,1,hiddenLayers);
birdies.push(new Birdie(nn));
}
}
newPopulation();