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Add the data path to Engine configuration
check #269: Commit 8577eb9 pushed by kvark
December 11, 2023 06:57 4m 43s main
December 11, 2023 06:57 4m 43s
Support TriMesh collision shapes loaded from gltf
check #268: Pull request #64 synchronize by kvark
December 11, 2023 06:49 4m 53s collision
December 11, 2023 06:49 4m 53s
Support TriMesh collision shapes loaded from gltf
check #267: Pull request #64 opened by kvark
December 11, 2023 06:36 4m 31s collision
December 11, 2023 06:36 4m 31s
Support multibody joints
check #266: Commit acd2e4b pushed by kvark
December 9, 2023 08:20 4m 42s main
December 9, 2023 08:20 4m 42s
[engine] Better joints and bodies
check #265: Pull request #63 opened by kvark
December 9, 2023 08:02 4m 16s fixes
December 9, 2023 08:02 4m 16s
Port the high-level Blade engine from RayCraft
check #264: Commit 8b9f102 pushed by kvark
December 4, 2023 06:37 5m 49s main
December 4, 2023 06:37 5m 49s
Port the high-level Blade engine from RayCraft
check #263: Pull request #62 synchronize by kvark
December 4, 2023 06:30 6m 13s engine
December 4, 2023 06:30 6m 13s
Port the high-level Blade engine from RayCraft
check #262: Pull request #62 synchronize by kvark
December 4, 2023 06:24 5m 16s engine
December 4, 2023 06:24 5m 16s
Port the high-level Blade engine from RayCraft
check #261: Pull request #62 synchronize by kvark
December 4, 2023 06:11 2m 40s engine
December 4, 2023 06:11 2m 40s
Port the high-level Blade engine from RayCraft
check #260: Pull request #62 opened by kvark
December 4, 2023 06:01 1m 0s engine
December 4, 2023 06:01 1m 0s
Only apply the motion vectors if the scene is fresh
check #259: Commit 4204552 pushed by kvark
November 21, 2023 07:56 4m 9s main
November 21, 2023 07:56 4m 9s
Support motion vectors
check #258: Pull request #60 synchronize by kvark
November 21, 2023 07:52 4m 6s motion
November 21, 2023 07:52 4m 6s
Support motion vectors
check #257: Pull request #60 synchronize by kvark
November 21, 2023 06:07 5m 41s motion
November 21, 2023 06:07 5m 41s
Support motion vectors
check #256: Pull request #60 synchronize by kvark
November 21, 2023 05:57 4m 53s motion
November 21, 2023 05:57 4m 53s
Support motion vectors
check #255: Pull request #60 synchronize by kvark
November 20, 2023 07:15 5m 34s motion
November 20, 2023 07:15 5m 34s
Support motion vectors
check #254: Pull request #60 synchronize by kvark
November 20, 2023 06:42 54s motion
November 20, 2023 06:42 54s
Support motion vectors
check #253: Pull request #60 synchronize by kvark
November 20, 2023 06:13 3m 57s motion
November 20, 2023 06:13 3m 57s
Support motion vectors
check #252: Pull request #60 opened by kvark
November 19, 2023 08:19 5m 35s motion
November 19, 2023 08:19 5m 35s
All around version bumps
check #251: Commit 77cf021 pushed by kvark
November 18, 2023 07:37 4m 28s main
November 18, 2023 07:37 4m 28s
Release graphics-0.3, render-0.2
check #250: Pull request #58 opened by kvark
November 18, 2023 06:32 7m 14s release
November 18, 2023 06:32 7m 14s
Draw debug lines from CPU
check #249: Commit bb3b06b pushed by kvark
November 16, 2023 07:28 5m 36s main
November 16, 2023 07:28 5m 36s
Draw debug lines from CPU
check #248: Pull request #57 opened by kvark
November 16, 2023 07:09 5m 22s debug-line
November 16, 2023 07:09 5m 22s
Readme update
check #247: Commit b3423fe pushed by kvark
November 11, 2023 16:06 7m 7s main
November 11, 2023 16:06 7m 7s
Prepare for version 0.4
check #246: Pull request #56 synchronize by kvark
November 11, 2023 06:24 6m 52s release
November 11, 2023 06:24 6m 52s
Prepare for version 0.4
check #245: Pull request #56 opened by kvark
November 11, 2023 06:06 5m 5s release
November 11, 2023 06:06 5m 5s
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