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Cellular2D Noise Brush
Lachlan McDonald edited this page Feb 26, 2023
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11 revisions
cellular2D is a noise brush that generates two-dimensional cellular noise (also known as Worley noise).
Parameter | Description |
---|---|
Mode | See below |
Scale | Scale of the noise texture |
Jitter | Jitter of the points; values closer to -100 and 100 are random, and values closer to 0 produce a more uniform pattern. |
Noise | Amount of additional noise to introduce to the pattern |
Power | Applies a power curve to the noise, values less than 1 reduce the curve, creating sharp peaks. Values greater than 1 round the curve, creating increasingly more rounded peaks. |
Steps | For values greater than 0 , limit the noise to evenly spaced steps. |
Seed | Global seed |
Tile X | Tile offset on the X-axis |
Tile Y | Tile offset on the Y-axis |
Tile X and Tile Y parameters are used to generate noise over multiple adjacent volumes. For instance, to create a texture that exceeds the 2562 size limit.
Mode: 0
|
Mode: 1
|
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Generate mounds and peaks | Generate dips |
Mode: 2
|
Mode: 3
|
Generate mounds and peaks (using the second closest point) | Generate dips (using the second closest point) |
Mode: 4
|
Mode: 5
|
Generates the noise pattern and ignores the Z-axis | Generates the noise pattern and ignores the Z-axis (using the second closest point) |
Scale: 20
|
Scale: 40
|
Scale: 80
|
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Jitter: -100
|
Jitter: 0
|
Jitter: 100
|
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Noise: 0
|
Noise: 25
|
---|---|
Noise: 50
|
Noise: 75
|
Power: 0.50
|
Power: 1.00
|
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Power: 1.50
|
Power: 2.00
|
Steps: 0
|
Steps: 8
|
Steps: 16
|
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View the shaders below or download the latest release:
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.