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Random
Lachlan McDonald edited this page May 11, 2022
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random replaces voxels which match the selected colors, at random, with a chosen color.
See also the Noise shader and the Noise brush shaders.
Parameter | Description |
---|---|
Threshold | Threshold of noise, lower values produce replace less voxels and higher values replace more voxels |
Color | Color index to replace voxels (setting the index to 0 will remove voxels) |
Threshold: 25
|
Threshold: 50
|
Threshold: 75
|
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By default, voxels are replaced across all axes. But this can be restricted to the X, Y, or Z-axis (or a combination) with the axis modes:
Y-axis | X & Y axes | X & Z axes |
---|
View the shaders below or download the latest release:
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.