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I am using a customized version of Godot 4.1 and I had really bad jitter in a simple test project. I've found that this addon helps but it doesn't completely solve the jitter. Based on this screenshot of my player scene tree, am I actually using the addon correctly? Are there any tips for better results?
The text was updated successfully, but these errors were encountered:
Usually you wouldn't need to place a smoothing node under another smoothing node in the scene tree.
For cameras, it can often be a good idea to take them off the object (with no inherited transform) and set the target. You may also be able to use set_as_topleve() to get the same effect.
This may require an MRP (minimum reproduction project) to figure out what might be going wrong for you.
I am using a customized version of Godot 4.1 and I had really bad jitter in a simple test project. I've found that this addon helps but it doesn't completely solve the jitter. Based on this screenshot of my player scene tree, am I actually using the addon correctly? Are there any tips for better results?

The text was updated successfully, but these errors were encountered: