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Bullets are improperly interpolated & delayed by one tick from their actual shot position #61

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sapphonie opened this issue Oct 9, 2021 · 0 comments

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@sapphonie
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sapphonie commented Oct 9, 2021

ValveSoftware/source-sdk-2013#442
https://forums.alliedmods.net/showthread.php?t=315405
https://github.com/XutaxKamay/firebulletsfix

Seems like a pretty simple fix:

https://github.com/XutaxKamay/firebulletsfix/blob/master/scripting/firebulletsfix.sp#L84 ->
https://github.com/XutaxKamay/firebulletsfix/blob/master/scripting/firebulletsfix.sp#L102
(though it should be mentioned that OnPlayerRunCmd is apparently client authoritative!!!!)

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