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Myst 3 stutters #77
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can you share also a |
Sure, I also enabled the Performance counter and kept the game running for > 4096 frames, but not sure that helps. Hope I set these log settings right; I also reverted all the overrides I remembered so it's close to default. |
Did you try to disable HW acceleration from core settings? To reduce the stuttering the only option you can try core-side is |
Had some time this evening to try out the daily master 27573e74 and curiously Software rendering is OK there. screenrecorder-20250119-scummvm_myst3_compressed.mp4I didn't try disable HW accel in core before but now that I have, I couldn't really tell a difference. The Framerate cap option set to 25 Hz does help; even though there are still frame times over 100 ms and audio underruns, it's more playable. I'll try some combinations of all the settings I learned later and see if there's a winning combo. |
Guess we can close this, 3D games performance issue is already covered by #55 |
On Myst III: Exile, I'm experiencing long render times once I link into the first world leading to massive FPS drops and audio choppiness. In the drop location, the game stutters more when looking out into the ocean than looking at the wall. I've tried messing with many settings like Audio Sample Rate, VSync, Threaded Render, Vulkan, etc, to no avail, but I could have missed one. In contrast, the game is fine for me when played under Play Store's ScummVM's current latest standalone (version 2.9.0). Video with debug overlay:
screenrecorder-20250115-scummvm_myst3_compressed.mp4
This test.zip has the save of the above location, but one can easily get there in a couple mins from the start of the game.
Details
ScummVM Version: 7310d4e-2.10.0git (Jan 15 2025 09:54:09)
Game version: DVD
Platform: Android RetroArch v1.20.0 864ad02177
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