From d959719a3d95b77f4ef59cee2951c609c8f81169 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 4 Mar 2025 08:24:18 -0800 Subject: [PATCH] Fixed clip rect when logical presentation is enabled We don't need to include the logical offset, it's already included in the viewport. Fixes https://github.com/libsdl-org/SDL/issues/12454 (cherry picked from commit 4bb46e93c8805620d9bcdab45a1213096e629b91) --- src/render/SDL_render.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c index a66552f36c34e..82ecb884588b3 100644 --- a/src/render/SDL_render.c +++ b/src/render/SDL_render.c @@ -462,8 +462,8 @@ static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *vie { const float scale_x = view->current_scale.x; const float scale_y = view->current_scale.y; - view->pixel_clip_rect.x = (int)SDL_floorf((view->clip_rect.x * scale_x) + view->logical_offset.x); - view->pixel_clip_rect.y = (int)SDL_floorf((view->clip_rect.y * scale_y) + view->logical_offset.y); + view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x); + view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y); view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x); view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y); }