diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index d83715f9989fe..f20d832eee209 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -200,13 +200,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y); /** * Set relative mouse mode. * - * While the mouse is in relative mode, the cursor is hidden, and the driver - * will try to report continuous motion in the current window. Only relative - * motion events will be delivered, the mouse position will not change. - * - * Note that this function will not be able to provide continuous relative - * motion when used over Microsoft Remote Desktop, instead motion is limited - * to the bounds of the screen. + * While the mouse is in relative mode, the cursor is hidden, the mouse + * position is constrained to the window, and SDL will report continuous + * relative mouse motion even if the mouse is at the edge of the window. * * This function will flush any pending mouse motion. *