From fb0c3197e0e4696551822815bdce0e187a0b06fc Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Wed, 8 Mar 2023 22:32:54 -0800 Subject: [PATCH] Fixed the documentation for SDL_SetRelativeMouseMode() --- include/SDL3/SDL_mouse.h | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index d83715f9989fe..f20d832eee209 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -200,13 +200,9 @@ extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y); /** * Set relative mouse mode. * - * While the mouse is in relative mode, the cursor is hidden, and the driver - * will try to report continuous motion in the current window. Only relative - * motion events will be delivered, the mouse position will not change. - * - * Note that this function will not be able to provide continuous relative - * motion when used over Microsoft Remote Desktop, instead motion is limited - * to the bounds of the screen. + * While the mouse is in relative mode, the cursor is hidden, the mouse + * position is constrained to the window, and SDL will report continuous + * relative mouse motion even if the mouse is at the edge of the window. * * This function will flush any pending mouse motion. *