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Add TTF_GetScript to retreive the script to which unicode character belongs #312
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Better after the latest changes. I suggest the following to accomodate @slouken's arguments at #312 (comment): it makes it safer, just in case. Also changes some error returns to simply return TTF_SetError(), because TTF_SetError (which is SDL_SetError) already returns -1 (there are other places in existing code that needs a similar change, but that's out of the scope of this PR.) diff --git a/SDL_ttf.c b/SDL_ttf.c
index d6f6301..54d3575 100644
--- a/SDL_ttf.c
+++ b/SDL_ttf.c
@@ -3143,25 +3143,25 @@ int TTF_SetFontScriptName(TTF_Font *font, const char *script)
#endif
}
-extern DECLSPEC int SDLCALL TTF_GetScript(Uint32 ch, char script[5])
+int TTF_GetScript(Uint32 ch, char *script, size_t bufsize)
{
#if TTF_USE_HARFBUZZ
TTF_CHECK_POINTER(script, -1);
+ if (bufsize < 5) {
+ return TTF_SetError("Insufficient script buffer size");
+ }
hb_buffer_t* hb_buffer = hb_buffer_create();
-
if (hb_buffer == NULL) {
- TTF_SetError("Cannot create harfbuzz buffer");
- return -1;
+ return TTF_SetError("Cannot create harfbuzz buffer");
}
hb_unicode_funcs_t* hb_unicode_functions = hb_buffer_get_unicode_funcs(hb_buffer);
if (hb_unicode_functions == NULL) {
- TTF_SetError("Cannot get harfbuzz unicode funcs");
hb_buffer_destroy(hb_buffer);
- return -1;
+ return TTF_SetError("Cannot get harfbuzz unicode funcs");
}
hb_buffer_clear_contents(hb_buffer);
@@ -3179,8 +3179,7 @@ extern DECLSPEC int SDLCALL TTF_GetScript(Uint32 ch, char script[5])
return 0;
#else
- TTF_SetError("Unsupported");
- return -1;
+ return TTF_SetError("Unsupported");
#endif
}
diff --git a/SDL_ttf.h b/SDL_ttf.h
index 03b9045..aacb109 100644
--- a/SDL_ttf.h
+++ b/SDL_ttf.h
@@ -2333,11 +2333,12 @@ extern DECLSPEC int SDLCALL TTF_SetFontScriptName(TTF_Font *font, const char *sc
* \param ch the character to check.
* \param script on return, filled in with the the script as a null-terminated
* string of exactly 4 characters
+ * \param bufsize size of the script buffer, must be at least 5 (see above.)
* \returns 0 on success, or -1 on error.
*
- * \since This function is available since SDL_ttf ?.
+ * \since This function is available since SDL_ttf 2.24.0.
*/
-extern DECLSPEC int SDLCALL TTF_GetScript(Uint32 ch, char script[5]);
+extern DECLSPEC int SDLCALL TTF_GetScript(Uint32 ch, char *script, size_t bufsize);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus After you apply this, maintainers will review and decide, I guess. |
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looks ok to me! also what is the use case ? check the script of a string by the first char ? |
Hi @1bsyl, The function has the name "TTF_GetScript()" since we also have the "TTF_SetScript()" and because it is not related with fonts as "TTF_SetFontScriptName()". However, if you still think we should add "Name" at the end, I am ok with it. Regarding the use of it: If we want to validate a full string, we need a big loop indeed, but if we leave it to the application, now it has the possibility to do some other things on this loop and avoids a loop on the SDL_TTF and another loop on the application. Having an additional function like strstr() doesn't seem a bad ideia, but how do we decide what to do on the special cases? Which scripts should we choose? See more: https://www.unicode.org/reports/tr24/ |
@Magueija Are you sure, I can't find TTF_SetScript ?! |
@1bsyl I just noticed it's deprecated and with HarfBuzz types, I will add the suffix. |
Fixes libsdl-org#351 Closes libsdl-org#312
Fixes libsdl-org#351 Closes libsdl-org#312
At the moment SDL_ttf provides TTF_SetFontScriptName, a Harfbuzz related function that allows a script to be set (for a specific font) to be used for text shaping.
This is useful as long as the client knows the origin of its texts, allowing him to simply set the script relative to his language. If this isn't the case how would he know what to script to use? And what would happen if there are different characters in his text, each one requiring different scripts?
Harfbuzz already provides a way to obtain the best script to be used by each character. This PR exposes this functionally with TTF_GetScript, allowing the client to deal with this issue however he desires, without compromising the current library implementation