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Not working in WEBXR #16
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@GianlucaC-ED which client SDK are you using? |
We are using Unity sdk, the workflow includes de-panther webxr exporter and
vrtk
Il giorno mar 21 nov 2023 alle 03:38 David Zhao ***@***.***>
ha scritto:
… @GianlucaC-ED <https://github.com/GianlucaC-ED> which client SDK are you
using?
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@davidzhao did you look into it ? am i missing something ? its like the screenshare wont render on the webxr cameras. i could really use your help to understand if its something that livekit cant work with or if its my fault in my configuration |
* remove redundant Task usages on separated threads * FfiRequestsPool * IFFIClient interface * disposable FFIClient * FFIClient initialize simplify * PoolableFFIClient * NativeMethods pass pointer * response pooling * tests for reject manual creation of protocol objects * FfiResponseWrap, remove manual new Request calls * remove IPoolableFFIClient * FFIBridge introduction, remove closures, RAII with FfiResponseWrap and FfiRequestWrap * Clear -> generic ClearMessage (+16 squashed commits) Squashed commits: [768fb01] Multithread refactor (livekit#13) * disconnect support * Fix name * To handle better connection and disconnection from room * change to avoid using of Coroutines, using async methods instead * async OnAudioRead * Cleaning logs * Cancel tokens * Cancel token * remove Task.Run, since usually SendRequest is called from other task * getting rid of use YieldInstruction * adding audio filter in main thread * passing CancellationToken instead of CancellationTokenSource * added check for cancellation at beginning * Cleaning handles * fix await * remove cruft * Cancellation token cleanup * Factory async method * basic handling of remaining events * more async * wip * Compile pass * formatting * fix pending check * revert async changes * prep audio filter for threads * loggin * logs to debug publishing track * minor cleanup * added some methods to handle localtrack and SetSubscribed, Clenaing code * Cleaning up * fixes for yield instructions * macro for verbose logs * Audio data and pointer fix Still says samplerate and num of channels are incorrect * remove possibility of null * todo ref buffering * minor cleanup * cruft * todo object pooling * remove redundant Task usages on separated threads --------- Co-authored-by: cdga777 <[email protected]> Co-authored-by: nickkhalow <[email protected]> [a400ec9] enable nullables [a5a63c4] minor cleanup [892407a] to prevent null reference [511ef58] Hack for now Room Ids are different [6456edc] Test sending data [eca1cb5] new initialize call [830ebd1] modification trying to fix compiler errors [496618c] Added metas. [2cf59c3] Updated FFIClient with the correct FfiRequest class name based on updated proto file generated classes. [c8e3906] updated protobuf messages to latest to be able to publish data. [bb762d2] Updated dll [80d3dcd] Fixed the last error regarding the leak fix [7320b31] Fixed a compile error on the distructor [561282f] Fixed a memory leak [db871de] Fixed building issue.
hello there , do you have any info about this ticket ? im still banging my head to get this working on oculus, the fun fact is that livekit screenshare works until the oculus user dont get inside the webxr instance, what am i missing ? |
* remove redundant Task usages on separated threads * FfiRequestsPool * IFFIClient interface * disposable FFIClient * FFIClient initialize simplify * PoolableFFIClient * NativeMethods pass pointer * response pooling * tests for reject manual creation of protocol objects * FfiResponseWrap, remove manual new Request calls * remove IPoolableFFIClient * FFIBridge introduction, remove closures, RAII with FfiResponseWrap and FfiRequestWrap * Clear -> generic ClearMessage
* Fixed a memory leak * Fixed the last error regarding the leak fix * fix. * ring buffer as struct * to prevent null reference * Multithread refactor (#13) * disconnect support * Fix name * To handle better connection and disconnection from room * change to avoid using of Coroutines, using async methods instead * async OnAudioRead * Cleaning logs * Cancel tokens * Cancel token * remove Task.Run, since usually SendRequest is called from other task * getting rid of use YieldInstruction * adding audio filter in main thread * passing CancellationToken instead of CancellationTokenSource * added check for cancellation at beginning * Cleaning handles * fix await * remove cruft * Cancellation token cleanup * Factory async method * basic handling of remaining events * more async * wip * Compile pass * formatting * fix pending check * revert async changes * prep audio filter for threads * loggin * logs to debug publishing track * minor cleanup * added some methods to handle localtrack and SetSubscribed, Clenaing code * Cleaning up * fixes for yield instructions * macro for verbose logs * Audio data and pointer fix Still says samplerate and num of channels are incorrect * remove possibility of null * todo ref buffering * minor cleanup * cruft * todo object pooling * remove redundant Task usages on separated threads --------- Co-authored-by: cdga777 <[email protected]> Co-authored-by: nickkhalow <[email protected]> * feat: optimisations (#16) * remove redundant Task usages on separated threads * FfiRequestsPool * IFFIClient interface * disposable FFIClient * FFIClient initialize simplify * PoolableFFIClient * NativeMethods pass pointer * response pooling * tests for reject manual creation of protocol objects * FfiResponseWrap, remove manual new Request calls * remove IPoolableFFIClient * FFIBridge introduction, remove closures, RAII with FfiResponseWrap and FfiRequestWrap * Clear -> generic ClearMessage * Make the Ffi Handle type consistent. * room support spans * cleanup. * feat: optimisation - memory pooling, FfiHandles (#18) * fix clear message * optimise FfiNewRequest - no FfiHandle * LiveKitInitialize with IntPtr * const format * memory pool * inner message pooling * ArrayMemoryPool with thread safety * remove obsolete * thread safety * RingBuffer recycling * dangerous access for memory buffer (#26) * feat: Audio/Video Support (#29) * ensure channels and rate match * subscription change * fixing early subscription * track handle fix temp logs to confirm * track handle fix * streaming fixes * remix fix * resample log check * try off frame * handler fix * log cleanup * saving track for local Participant * remix potential fix * cleanup checks * testing without thread * revert * destroy cleanup and possible fix to ringbuffer * log cleanup * test * revert * disable thread for test * test * fix * adding threading back in for writing * video prep * handle fix * fix cast * removing streams from video for now * buffer fix * hack to get it to send a web texture * more consistent naming * format fix * bad merge fix * first pass on screen share and memory fix * debug and formatting * remove logs * updated protobuff and fixed compiler errors * video working * dynamic buffertype and stride * split video source and partial wip on cameravideoSource * camera support * merge cont. * wip merging * adding back stomped change * latest libs for mac * Fixes for Audio/Video Streaming * remove cruft * fix when an AudioTrack is created * mac fix * null check which can occur if you are closing app * format checks * utils * fix for metal * Subscription management * cleanup * log cleanup * cleanup * log --------- Co-authored-by: cdga777 <[email protected]> * update local metadata. * fix message truncation bug. * Update livekit_ffi.dll.meta * Update libwebrtc.jar.meta * update. * some minor improvements. * update. --------- Co-authored-by: Ashkan Saeidi Mazdeh <[email protected]> Co-authored-by: nickkhalow <[email protected]> Co-authored-by: cdga777 <[email protected]> Co-authored-by: Mark Grossnickle <[email protected]> Co-authored-by: Nick Khalow <[email protected]>
im trying to make the screensharing work on webxr, but while on normal webgl client works like a charm in webxr it doesnt work at all.
im only able to see my screenshare if i launch the screenshare locally ( using oculus link ), the webxr client now renders the video but the information is not passed to the other clients.
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