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The remote audio source still has an echo, even after I tried playing the audio remotely to process it through the AudioProcessing module.
Specific steps:
Join the room on device A and subscribe to the track.
Join the same room on device B, but do not subscribe to the track. Create an audio track on device B and play a WAV file through AudioSource.
Expected result:
The WAV file's sound should not be heard on device B.
The sound should be heard on device A, synchronized from device B.
Actual result:
Device A can hear the sound.
Device B hears an echo.
I suspect it has something to do with the way Unity renders sound.
The text was updated successfully, but these errors were encountered:
The remote audio source still has an echo, even after I tried playing the audio remotely to process it through the AudioProcessing module.
Specific steps:
Join the room on device A and subscribe to the track.
Join the same room on device B, but do not subscribe to the track. Create an audio track on device B and play a WAV file through AudioSource.
Expected result:
The WAV file's sound should not be heard on device B.
The sound should be heard on device A, synchronized from device B.
Actual result:
Device A can hear the sound.
Device B hears an echo.
I suspect it has something to do with the way Unity renders sound.
The text was updated successfully, but these errors were encountered: