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Events.cs
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#region License
/* Copyright (c) 2008, Katharine Berry
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Katharine Berry nor the names of any contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY KATHARINE BERRY ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL KATHARINE BERRY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Runtime.InteropServices;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.Assets;
using Newtonsoft.Json;
using System.Diagnostics;
using AjaxLife.Converters;
using Affirma.ThreeSharp;
using Affirma.ThreeSharp.Query;
using Bitmap = System.Drawing.Bitmap;
namespace AjaxLife
{
public class Events
{
// Fields
private Queue<Hashtable> pending = new Queue<Hashtable>();
private bool active = true;
private User user;
private GridClient Client;
private List<UUID> LoadedInventory = new List<UUID>();
// Constructor. Lets us have access to various useful user things.
public Events(User user)
{
this.Client = user.Client;
this.user = user;
}
// Returns the number of events pending.
public int GetEventCount()
{
return this.pending.Count;
}
// Returns the event queue in JSON format.
public string GetPendingJson(GridClient client)
{
enqueue(this.GetFooter(client));
return MakeJson.FromHashtableQueue(this.pending);
}
// Marks us as inactive - i.e. we should be logged off.
public void deactivate()
{
active = false;
}
// Clear the inventory cache. This is needed to avoid confusing the client if it
// reloads without relogging.
public void ClearInventory()
{
LoadedInventory.Clear();
}
// Whatever this function returns is tacked onto every message queue response.
// It contains useful data (thus the name "UsefulData") - that is, the user's position,
// region, and the positions of others in the region.
public Hashtable GetFooter(GridClient client)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "UsefulData");
Dictionary<UUID, Vector3> positions = new Dictionary<UUID, Vector3>();
client.Network.CurrentSim.AvatarPositions.ForEach(delegate(KeyValuePair<UUID, Vector3> pair) {
positions.Add(pair.Key, pair.Value);
});
message.Add("Positions", positions);
message.Add("YourPosition", client.Self.SimPosition);
message.Add("YourRegion", client.Network.CurrentSim.Name);
return message;
}
private void enqueue(Hashtable message)
{
if(!message.ContainsKey("MessageType")) return;
if(message == null) return;
if(user.RequestedEvents == null || user.RequestedEvents.Contains((string)message["MessageType"]))
{
this.pending.Enqueue(message);
}
}
// CALLBACKS
// These are all assigned to LibSL callbacks in Connect.cs. This determines their argument order.
// The if(!active) check is to ensure they don't get called after we've logged off. This is a
// LibSL bug.
// These almost all perform the same task:
// 1) Create a hashtable
// 2) Place various passed-in arguments in the hashtable
// 3) Optionally, loop through one of the arguments if necessary, and add this to the hashtable
// as a bunch more hashtables.
// 4) Enqueue the hashtable in the message queue. This is periodically emptied by the client.
public void Avatars_AvatarGroupsReply(object sender, AvatarGroupsReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "AvatarGroups");
item.Add("AvatarID", e.AvatarID);
item.Add("Groups", e.Groups);
enqueue(item);
}
public void Avatars_AvatarInterestsReply(object sender, AvatarInterestsReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "AvatarInterests");
item.Add("AvatarID", e.AvatarID);
item.Add("WantToMask", e.Interests.WantToMask);
item.Add("WantToText", e.Interests.WantToText);
item.Add("SkillsMask", e.Interests.SkillsMask);
item.Add("SkillsText", e.Interests.SkillsText);
item.Add("LanguagesText", e.Interests.LanguagesText);
enqueue(item);
}
public void Avatars_UUIDNameReply(object sender, UUIDNameReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "AvatarNames");
item.Add("Names", e.Names);
enqueue(item);
}
public void Avatars_AvatarProperties(object sender, PacketReceivedEventArgs e)
{
Hashtable item = new Hashtable();
AvatarPropertiesReplyPacket reply = (AvatarPropertiesReplyPacket)e.Packet;
item.Add("MessageType", "AvatarProperties");
item.Add("AvatarID", reply.AgentData.AvatarID);
item.Add("PartnerID", reply.PropertiesData.PartnerID);
item.Add("AboutText", Utils.BytesToString(reply.PropertiesData.AboutText));
item.Add("FirstLifeText", Utils.BytesToString(reply.PropertiesData.FLAboutText));
item.Add("FirstLifeImage", reply.PropertiesData.FLImageID);
item.Add("ProfileImage", reply.PropertiesData.ImageID);
item.Add("ProfileURL", Utils.BytesToString(reply.PropertiesData.ProfileURL));
item.Add("BornOn", Utils.BytesToString(reply.PropertiesData.BornOn));
item.Add("CharterMember", Utils.BytesToString(reply.PropertiesData.CharterMember));
item.Add("AllowPublish", reply.PropertiesData.Flags & (0x1 << 0));
item.Add("MaturePublish", reply.PropertiesData.Flags & (0x1 << 1));
item.Add("Identified", reply.PropertiesData.Flags & (0x1 << 2));
item.Add("Transacted", reply.PropertiesData.Flags & (0x1 << 3));
item.Add("Online", reply.PropertiesData.Flags & (0x1 << 4));
enqueue(item);
}
public void Avatars_OnFriendNotification(UUID agentID, bool online)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "FriendNotification");
item.Add("AgentID", agentID);
item.Add("Online", online);
enqueue(item);
}
public void Friends_FriendFoundReply(object sender, FriendFoundReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "FriendFound");
item.Add("Location", e.Location);
item.Add("RegionHandle", e.RegionHandle.ToString()); // String to avoid upsetting JavaScript.
enqueue(item);
}
public void Directory_DirPeopleReply(object sender, DirPeopleReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "DirPeopleReply");
List<Hashtable> results = new List<Hashtable>();
foreach (DirectoryManager.AgentSearchData person in e.MatchedPeople)
{
Hashtable result = new Hashtable();
result.Add("AgentID", person.AgentID);
result.Add("FirstName", person.FirstName);
result.Add("LastName", person.LastName);
results.Add(result);
}
item.Add("Results", results);
enqueue(item);
}
public void Directory_DirGroupsReply(object sender, DirGroupsReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "DirGroupsReply");
List<Hashtable> results = new List<Hashtable>();
foreach (DirectoryManager.GroupSearchData group in e.MatchedGroups)
{
Hashtable result = new Hashtable();
result.Add("GroupID", group.GroupID);
result.Add("Name", group.GroupName);
result.Add("MemberCount", group.Members);
results.Add(result);
}
item.Add("Results", results);
enqueue(item);
}
public void Inventory_InventoryObjectOffered(object sender, InventoryObjectOfferedEventArgs e)
{
if (!active)
{
e.Accept = false;
return;
}
Hashtable hashtable = new Hashtable();
hashtable.Add("MessageType", "ObjectOffered");
hashtable.Add("FromAgentID", e.Offer.FromAgentID);
hashtable.Add("FromAgentName", e.Offer.FromAgentName);
hashtable.Add("RegionID", e.Offer.RegionID);
hashtable.Add("Position", e.Offer.Position);
hashtable.Add("Timestamp", e.Offer.Timestamp);
hashtable.Add("Type", e.AssetType);
hashtable.Add("ObjectID", e.ObjectID);
hashtable.Add("FromTask", e.FromTask);
enqueue(hashtable);
e.Accept = true; // Sigh...
}
public void Network_Disconnected(object sender, DisconnectedEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "Disconnected");
item.Add("Reason", e.Reason);
item.Add("Message", e.Message);
enqueue(item);
}
public void Self_MoneyBalance(object sender, BalanceEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "BalanceUpdated");
item.Add("Balance", e.Balance);
enqueue(item);
}
public void Self_ChatFromSimulator(object sender, ChatEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "SpatialChat");
item.Add("Message", e.Message);
item.Add("Audible", e.AudibleLevel);
item.Add("Type", e.Type);
item.Add("SourceType", e.SourceType);
item.Add("FromName", e.FromName);
item.Add("ID", e.SourceID);
item.Add("OwnerID", e.OwnerID);
item.Add("Position", e.Position);
enqueue(item);
}
public void Self_IM(object sender, InstantMessageEventArgs e)
{
InstantMessage im = e.IM;
UUID fromAgentID = im.FromAgentID;
string fromAgentName = im.FromAgentName;
//UUID toAgentID = im.ToAgentID;
UUID regionID = im.RegionID;
Vector3 position = im.Position;
InstantMessageDialog dialog = im.Dialog;
bool groupIM = im.GroupIM;
UUID imSessionID = im.IMSessionID;
DateTime timestamp = im.Timestamp;
string message = im.Message;
InstantMessageOnline offline = im.Offline;
byte[] binaryBucket = im.BinaryBucket;
uint parentEstateID = im.ParentEstateID;
Hashtable item = new Hashtable();
item.Add("MessageType", "InstantMessage");
item.Add("FromAgentID", fromAgentID);
item.Add("FromAgentName", fromAgentName);
item.Add("ParentEstateID", parentEstateID.ToString());
item.Add("RegionID", regionID);
item.Add("Position", position);
item.Add("Dialog", dialog);
item.Add("GroupIM", groupIM);
item.Add("IMSessionID", imSessionID);
item.Add("Timestamp", timestamp);
item.Add("Message", message);
item.Add("Offline", offline);
item.Add("BinaryBucket", binaryBucket);
enqueue(item);
}
public void Self_MoneyBalanceReply(object sender, MoneyBalanceReplyEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "MoneyBalanceReplyReceived");
item.Add("TransactionID", e.TransactionID);
item.Add("TransactionSuccess", e.Success);
item.Add("Balance", e.Balance);
item.Add("MetersCredit", e.MetersCredit);
item.Add("MetersCommitted", e.MetersCommitted);
item.Add("Description", e.Description);
enqueue(item);
}
public void Self_ScriptDialog(object sender, ScriptDialogEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "ScriptDialog");
item.Add("Message", e.Message);
item.Add("ObjectName", e.ObjectName);
item.Add("ImageID", e.ImageID);
item.Add("ObjectID", e.ObjectID);
item.Add("FirstName", e.FirstName);
item.Add("LastName", e.LastName);
item.Add("ChatChannel", e.Channel);
item.Add("Buttons", e.ButtonLabels);
enqueue(item);
}
public void Self_ScriptQuestion(object sender, ScriptQuestionEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "ScriptPermissionRequest");
item.Add("TaskID", e.TaskID);
item.Add("ItemID", e.ItemID);
item.Add("ObjectName", e.ObjectName);
item.Add("ObjectOwner", e.ObjectOwnerName);
item.Add("Permissions", (int)e.Questions);
enqueue(item);
}
public void Self_TeleportProgress(object sender, TeleportEventArgs e)
{
Hashtable item = new Hashtable();
item.Add("MessageType", "Teleport");
item.Add("Status", e.Status);
item.Add("Flags", e.Flags);
if (e.Status == TeleportStatus.Finished)
{
Client.Self.Movement.Camera.Far = 182f;
Client.Self.Movement.Camera.SetPositionOrientation(new Vector3(128, 128, 0), 0, 0, 0);
Client.Self.Movement.SendUpdate();
}
enqueue(item);
}
public void Packet_MapBlockReply(object sender, PacketReceivedEventArgs e)
{
MapBlockReplyPacket reply = (MapBlockReplyPacket)e.Packet;
Hashtable hash = new Hashtable();
hash.Add("MessageType", "MapBlocks");
Hashtable[] blocks = new Hashtable[reply.Data.Length];
float temp1, temp2; // Neither of these do anything, really. Just to make Helpers.GlobalPosToRegionHandle happy.
int i = 0;
foreach (MapBlockReplyPacket.DataBlock data in reply.Data)
{
string name = Utils.BytesToString(data.Name);
Hashtable simhash = new Hashtable();
simhash.Add("Name", name);
simhash.Add("Access", data.Access);
simhash.Add("X", data.X);
simhash.Add("Y", data.Y);
simhash.Add("Flags", data.RegionFlags);
// Convert the regionhandle to a string - JavaScript is likely to get upset over long integers.
simhash.Add("RegionHandle", Helpers.GlobalPosToRegionHandle(data.X*256, data.Y*256, out temp1, out temp2).ToString());
blocks[i++] = simhash;
}
hash.Add("Blocks", blocks);
enqueue(hash);
}
public void Packet_MapItemReply(object sender, PacketReceivedEventArgs e)
{
MapItemReplyPacket reply = (MapItemReplyPacket)e.Packet;
Hashtable hash = new Hashtable();
hash.Add("MessageType", "MapItems");
List<Hashtable> items = new List<Hashtable>();
hash.Add("ItemType", reply.RequestData.ItemType);
foreach (MapItemReplyPacket.DataBlock data in reply.Data)
{
Hashtable itemhash = new Hashtable();
itemhash.Add("Name", Utils.BytesToString(data.Name));
itemhash.Add("X", data.X);
itemhash.Add("Y", data.Y);
itemhash.Add("Extra", data.Extra);
itemhash.Add("Extra2", data.Extra2);
itemhash.Add("ID", data.ID);
items.Add(itemhash);
}
hash.Add("Items", items);
enqueue(hash);
}
public void Assets_TextureDownloadCallback(TextureRequestState state, AssetTexture texture)
{
if(state == TextureRequestState.NotFound || state == TextureRequestState.Aborted || state == TextureRequestState.Timeout)
{
Console.WriteLine("Failed to download " + texture.AssetID + " - " + state.ToString() + ".");
Hashtable hash = new Hashtable();
hash.Add("MessageType", "ImageDownloaded");
hash.Add("UUID", texture.AssetID);
hash.Add("Success", false);
hash.Add("Error", "Image could not be downloaded: " + state.ToString());
enqueue(hash);
}
else if(state == TextureRequestState.Finished)
{
bool success = true;
string key = texture.AssetID.ToString();
try
{
texture.Decode();
byte[] img = texture.Image.ExportRaw();
int size = img.Length;
int width = texture.Image.Width;
int height = texture.Image.Height;
texture.Image.Clear();
// Helpfully, it's upside-down, and has red and blue flipped.
// Assuming 32 bits (accurate) and a height as a multiple of two (accurate),
// this will vertically invert the image.
int length = width * 4;
byte[] fliptemp = new byte[length];
for(int i = 0; i < height / 2; ++i)
{
int index = i * width * 4;
int endindex = size - ((i+1) * width * 4);
Array.Copy(img, index, fliptemp, 0, length);
Array.Copy(img, endindex, img, index, length);
Array.Copy(fliptemp, 0, img, endindex, length);
}
// This changes RGBA to BGRA. Or possibly vice-versa. I don't actually know.
// The documentation is vague/nonexistent.
for(int i = 0; i < size; i += 4)
{
byte temp = img[i+2];
img[i+2] = img[i];
img[i] = temp;
}
// Use System.Drawing.Bitmap to create a PNG. This requires us to feed it a pointer to an array
// for whatever reason, so we temporarily pin the image array.
GCHandle handle = GCHandle.Alloc(img, GCHandleType.Pinned);
Bitmap bitmap = new Bitmap(texture.Image.Width, texture.Image.Height, texture.Image.Width * 4,
System.Drawing.Imaging.PixelFormat.Format32bppArgb, handle.AddrOfPinnedObject());
bitmap.Save(AjaxLife.TEXTURE_CACHE + key + ".png", System.Drawing.Imaging.ImageFormat.Png);
bitmap.Dispose();
handle.Free();
if(AjaxLife.USE_S3)
{
try
{
IThreeSharp service = new ThreeSharpQuery(AjaxLife.S3Config);
Affirma.ThreeSharp.Model.ObjectAddRequest request = new Affirma.ThreeSharp.Model.ObjectAddRequest(AjaxLife.TEXTURE_BUCKET, key + ".png");
request.LoadStreamWithFile(AjaxLife.TEXTURE_CACHE + key + ".png");
request.Headers.Add("x-amz-acl", "public-read");
request.Headers.Add("Content-Type", "image/png");
service.ObjectAdd(request).DataStream.Close();
AjaxLife.CachedTextures.Add(texture.AssetID);
File.Delete(AjaxLife.TEXTURE_CACHE + key + ".png");
}
catch
{
success = false;
}
}
}
catch(Exception e)
{
success = false;
AjaxLife.Debug("Events", "Texture download for "+key+" failed (" + e.GetType().Name + "): " + e.Message);
}
Hashtable hash = new Hashtable();
hash.Add("MessageType", "ImageDownloaded");
hash.Add("Success", success);
hash.Add("UUID", key);
hash.Add("URL", AjaxLife.TEXTURE_ROOT + key + ".png");
enqueue(hash);
}
}
public void Friends_FriendshipOffered(object sender, FriendshipOfferedEventArgs e)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "FriendshipOffered");
hash.Add("AgentID", e.AgentID);
hash.Add("AgentName", e.AgentName);
hash.Add("IMSessionID", e.SessionID);
enqueue(hash);
}
public void Friends_FriendRightsUpdate(object sender, FriendInfoEventArgs e)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "FriendRightsChanged");
hash.Add("Name", e.Friend.Name);
hash.Add("ID", e.Friend.UUID);
hash.Add("TheirRights", e.Friend.TheirFriendRights);
hash.Add("MyRights", e.Friend.MyFriendRights);
hash.Add("Online", e.Friend.IsOnline);
enqueue(hash);
}
public void Friends_FriendOnOffline(object sender, FriendInfoEventArgs e)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "FriendOnOffline");
hash.Add("Name", e.Friend.Name);
hash.Add("ID", e.Friend.UUID);
hash.Add("TheirRights", e.Friend.TheirFriendRights);
hash.Add("MyRights", e.Friend.MyFriendRights);
hash.Add("Online", e.Friend.IsOnline);
enqueue(hash);
}
public void AvatarTracker_OnAvatarAdded(Avatar avatar)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "AvatarAdded");
hash.Add("Name", avatar.Name);
hash.Add("ID", avatar.ID);
hash.Add("LocalID", avatar.LocalID);
hash.Add("Position", avatar.Position);
hash.Add("Scale", avatar.Scale);
hash.Add("GroupName", avatar.GroupName);
enqueue(hash);
}
public void AvatarTracker_OnAvatarRemoved(Avatar avatar)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "AvatarRemoved");
hash.Add("Name", avatar.Name);
hash.Add("ID", avatar.ID);
hash.Add("LocalID", avatar.LocalID);
enqueue(hash);
}
public void AvatarTracker_OnAvatarUpdated(Avatar avatar)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "AvatarUpdated");
hash.Add("ID", avatar.ID);
hash.Add("Position", avatar.Position);
enqueue(hash);
}
public void Assets_OnAssetReceived(AssetDownload transfer, Asset asset, UUID inventoryID)
{
if (asset == null && transfer != null)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "AssetReceived");
hash.Add("Success", false);
hash.Add("InventoryID", inventoryID);
if (transfer != null)
{
hash.Add("TransferID", transfer.AssetID);
hash.Add("AssetID", transfer.AssetID);
hash.Add("Error", transfer.Status.ToString());
hash.Add("AssetType", transfer.AssetType);
}
enqueue(hash);
return;
}
if (transfer == null)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "NullTransfer");
hash.Add("InventoryID", inventoryID);
enqueue(hash);
return;
}
try
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "AssetReceived");
hash.Add("InventoryID", inventoryID);
hash.Add("Success", transfer.Success);
if (!transfer.Success)
{
hash.Add("AssetData", "Could not download asset: " + transfer.Status.ToString());
}
else
{
switch (asset.AssetType)
{
case AssetType.Notecard:
case AssetType.LSLText:
hash.Add("AssetData", Utils.BytesToString(asset.AssetData));
break;
case AssetType.Bodypart:
{
AssetBodypart part = (AssetBodypart)asset;
hash.Add("Creator", part.Creator);
hash.Add("Description", part.Description);
hash.Add("Textures", part.Textures);
hash.Add("Params", part.Params);
hash.Add("Permissions", part.Permissions);
hash.Add("Owner", part.Owner);
}
break;
}
}
hash.Add("AssetType", transfer.AssetType);
hash.Add("AssetID", transfer.AssetID);
hash.Add("TransferID", transfer.ID);
enqueue(hash);
}
catch { }
}
public void Inventory_FolderUpdated(object sender, FolderUpdatedEventArgs e)
{
List<InventoryBase> contents = Client.Inventory.Store.GetContents(e.FolderID);
Hashtable roothash = new Hashtable();
roothash.Add("MessageType", "FolderUpdated");
roothash.Add("FolderID", e.FolderID);
List<Hashtable> response = new List<Hashtable>();
lock (LoadedInventory)
{
foreach (InventoryBase o in contents)
{
if (LoadedInventory.Contains(o.UUID)) continue;
LoadedInventory.Add(o.UUID);
Hashtable hash = new Hashtable();
if (o is InventoryFolder)
{
InventoryFolder folder = (InventoryFolder)o;
hash.Add("Type", "InventoryFolder");
hash.Add("Name", folder.Name);
hash.Add("PreferredType", folder.PreferredType);
hash.Add("OwnerID", folder.OwnerID);
hash.Add("UUID", folder.UUID);
response.Add(hash);
}
else if (o is InventoryItem)
{
InventoryItem item = (InventoryItem)o;
hash.Add("Type", "InventoryItem");
hash.Add("Name", item.Name);
hash.Add("UUID", item.UUID);
hash.Add("AssetType", item.AssetType);
hash.Add("AssetUUID", item.AssetUUID);
hash.Add("CreatorID", item.CreatorID);
hash.Add("OwnerID", item.OwnerID);
hash.Add("CreationDate", item.CreationDate);
hash.Add("Description", item.Description);
hash.Add("Flags", item.Flags);
hash.Add("InventoryType", item.InventoryType);
hash.Add("Permissions", item.Permissions);
response.Add(hash);
}
}
}
roothash.Add("Contents", response);
enqueue(roothash);
}
public void Terrain_LandPatchReceived(object sender, LandPatchReceivedEventArgs e)
{
if (e.X >= 16 || e.Y >= 16)
{
Console.WriteLine("Bad patch coordinates, (" + e.X + ", " + e.Y + ")");
return;
}
if (e.PatchSize != 16)
{
Console.WriteLine("Unhandled patch size " + e.PatchSize + "x" + e.PatchSize);
return;
}
Hashtable hash = new Hashtable();
hash.Add("MessageType", "LandPatch");
hash.Add("OffsetX", e.X * 16);
hash.Add("OffsetY", e.Y * 16);
hash.Add("Region", e.Simulator.Name);
hash.Add("WaterLevel", e.Simulator.WaterHeight); // Is there anywhere better to put this?
float[,] landscape = new float[16, 16];
for (int i = 0; i < 16; ++i)
{
for (int j = 0; j < 16; ++j)
{
landscape[i, j] = e.HeightMap[i * 16 + j];
}
}
// Ugly hack to fix the JSON encoding.
float[][] resp = new float[16][];
for (int i = 0; i < 16; ++i)
{
resp[i] = new float[16];
for (int j = 0; j < 16; ++j)
{
resp[i][j] = landscape[i, j];
}
}
hash.Add("Patch", resp);
enqueue(hash);
}
public void Assets_OnAssetUploaded(AssetUpload upload)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "AssetUploaded");
hash.Add("AssetID", upload.AssetID);
hash.Add("TransferID", upload.XferID);
hash.Add("ID", upload.ID);
hash.Add("Success", upload.Success);
enqueue(hash);
}
public void Groups_GroupProfile(object sender, GroupProfileEventArgs e)
{
Hashtable hash = new Hashtable();
hash.Add("MessageType", "GroupProfile");
hash.Add("ID", e.Group.ID);
hash.Add("Name", e.Group.Name);
hash.Add("Charter", e.Group.Charter);
hash.Add("Founder", e.Group.FounderID);
hash.Add("Insignia", e.Group.InsigniaID);
hash.Add("MemberCount", e.Group.GroupMembershipCount);
hash.Add("OwnerRole", e.Group.OwnerRole);
hash.Add("MemberTitle", e.Group.MemberTitle);
hash.Add("Money", e.Group.Money);
hash.Add("MembershipFee", e.Group.MembershipFee);
hash.Add("OpenEnrollment", e.Group.OpenEnrollment);
hash.Add("ShowInList", e.Group.ShowInList);
hash.Add("AcceptNotices", e.Group.AcceptNotices);
hash.Add("Contribution", e.Group.Contribution);
enqueue(hash);
}
public void Groups_GroupMembersReply(object sender, GroupMembersReplyEventArgs e)
{
List<Hashtable> list = new List<Hashtable>();
foreach (KeyValuePair<UUID,GroupMember> memberpair in e.Members)
{
GroupMember member = memberpair.Value;
Hashtable hash = new Hashtable();
hash.Add("UUID", memberpair.Key);
hash.Add("Contribution", member.Contribution);
hash.Add("IsOwner", member.IsOwner);
hash.Add("ID", member.ID);
hash.Add("OnlineStatus", member.OnlineStatus);
hash.Add("Powers", member.Powers);
hash.Add("Title", member.Title);
list.Add(hash);
}
Hashtable message = new Hashtable();
message.Add("MessageType", "GroupMembers");
message.Add("MemberList", list);
message.Add("GroupID", e.GroupID);
enqueue(message);
}
public void Groups_GroupNamesReply(object sender, GroupNamesEventArgs e)
{
AjaxLife.Debug("OnGroupNames", "OnGroupNames arrived.");
Hashtable message = new Hashtable();
message.Add("MessageType", "GroupNames");
message.Add("Names", e.GroupNames);
enqueue(message);
}
public void Groups_CurrentGroups(object sender, CurrentGroupsEventArgs e)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "CurrentGroups");
message.Add("Groups", e.Groups);
enqueue(message);
}
public void Self_GroupChatJoined(object sender, GroupChatJoinedEventArgs e)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "GroupChatJoin");
message.Add("GroupChatSessionID", e.SessionID);
message.Add("TmpSessionID", e.TmpSessionID);
message.Add("SessionName", e.SessionName);
message.Add("Success", e.Success);
enqueue(message);
}
public void Inventory_OnNoteUploaded(bool success, string status, UUID itemID, UUID assetID)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "InventoryNoteUploaded");
message.Add("Success", success);
message.Add("Status", status);
message.Add("ItemID", itemID);
message.Add("AssetID", assetID);
enqueue(message);
}
public void Inventory_OnItemCreated(bool success, InventoryItem item)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "InventoryCreated");
message.Add("Success", success);
message.Add("Name", item.Name);
message.Add("FolderID", item.ParentUUID);
message.Add("UUID", item.UUID);
message.Add("AssetType", item.AssetType);
message.Add("AssetUUID", item.AssetUUID);
message.Add("CreatorID", item.CreatorID);
message.Add("OwnerID", item.OwnerID);
message.Add("CreationDate", item.CreationDate);
message.Add("Description", item.Description);
message.Add("Flags", item.Flags);
message.Add("InventoryType", item.InventoryType);
message.Add("Permissions", item.Permissions);
enqueue(message);
}
public void Inventory_ItemReceived(object sender, ItemReceivedEventArgs e)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "ItemReceived");
message.Add("Name", e.Item.Name);
message.Add("FolderID", e.Item.ParentUUID);
message.Add("UUID", e.Item.UUID);
message.Add("AssetType", e.Item.AssetType);
message.Add("AssetUUID", e.Item.AssetUUID);
message.Add("CreatorID", e.Item.CreatorID);
message.Add("OwnerID", e.Item.OwnerID);
message.Add("CreationDate", e.Item.CreationDate);
message.Add("Description", e.Item.Description);
message.Add("Flags", e.Item.Flags);
message.Add("InventoryType", e.Item.InventoryType);
message.Add("Permissions", e.Item.Permissions);
enqueue(message);
}
public void Inventory_TaskItemReceived(object sender, TaskItemReceivedEventArgs e)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "TaskItemReceived");
message.Add("ItemID", e.ItemID);
message.Add("FolderID", e.FolderID);
message.Add("CreatorID", e.CreatorID);
message.Add("AssetID", e.AssetID);
message.Add("Type", (byte)e.Type);
enqueue(message);
}
public void Parcels_ParcelProperties(object sender, ParcelPropertiesEventArgs e)
{
if(e.Result == ParcelResult.NoData)
{
Hashtable message = new Hashtable();
message.Add("MessageType", "ParcelPropertiesFailed");
message.Add("LocalID", e.Parcel.LocalID);
message.Add("SequenceID", e.SequenceID);
enqueue(message);
}
else
{
Hashtable message = new Hashtable();
message.Add("MessageType", "ParcelProperties");
message.Add("SequenceID", e.SequenceID);
message.Add("LocalID", e.Parcel.LocalID);
message.Add("AABBMax", e.Parcel.AABBMax);
message.Add("AABBMin", e.Parcel.AABBMin);
message.Add("AccessList", e.Parcel.AccessWhiteList);
message.Add("BanList", e.Parcel.AccessBlackList);
message.Add("Area", e.Parcel.Area);
message.Add("AuctionID", e.Parcel.AuctionID);
message.Add("AuthBuyerID", e.Parcel.AuthBuyerID);
message.Add("Category", e.Parcel.Category);
message.Add("ClaimDate", e.Parcel.ClaimDate);
message.Add("ClaimPrice", e.Parcel.ClaimPrice);
message.Add("Desc", e.Parcel.Desc);
message.Add("Dwell", e.Parcel.Dwell);
message.Add("Flags", (uint)e.Parcel.Flags);
message.Add("GroupID", e.Parcel.GroupID);
message.Add("GroupPrims", e.Parcel.GroupPrims);
message.Add("IsGroupOwned", e.Parcel.IsGroupOwned);
message.Add("LandingType", e.Parcel.Landing);
message.Add("MaxPrims", e.Parcel.MaxPrims);
message.Add("MediaAutoScale", e.Parcel.Media.MediaAutoScale);
message.Add("MediaDesc", e.Parcel.Media.MediaDesc);
message.Add("MediaHeight", e.Parcel.Media.MediaHeight);
message.Add("MediaID", e.Parcel.Media.MediaID);
message.Add("MediaLoop", e.Parcel.Media.MediaLoop);
message.Add("MediaType", e.Parcel.Media.MediaType);
message.Add("MediaURL", e.Parcel.Media.MediaURL);
message.Add("MediaWidth", e.Parcel.Media.MediaWidth);
message.Add("MusicURL", e.Parcel.MusicURL);
message.Add("Name", e.Parcel.Name);
message.Add("ObscureMedia", e.Parcel.ObscureMedia);
message.Add("ObscureMusic", e.Parcel.ObscureMusic);
message.Add("OtherCleanTime", e.Parcel.OtherCleanTime);
message.Add("OtherPrims", e.Parcel.OtherPrims);
message.Add("OwnerPrims", e.Parcel.OwnerPrims);
message.Add("OwnerID", e.Parcel.OwnerID);
message.Add("PrimBonus", e.Parcel.ParcelPrimBonus);
message.Add("PassHours", e.Parcel.PassHours);
message.Add("PassPrice", e.Parcel.PassPrice);
message.Add("PublicCount", e.Parcel.PublicCount);
message.Add("RegionDenyAgeUnverified", e.Parcel.RegionDenyAgeUnverified);
message.Add("RegionDenyAnonymous", e.Parcel.RegionDenyAnonymous);
message.Add("RegionPushOverride", e.Parcel.RegionPushOverride);
message.Add("RentPrice", e.Parcel.RentPrice);
message.Add("SalePrice", e.Parcel.SalePrice);
message.Add("SelectedPrims", e.SelectedPrims);
message.Add("SelfCount", e.Parcel.SelfCount);
message.Add("SimWideMaxPrims", e.Parcel.SimWideMaxPrims);
message.Add("SimWideTotalPrims", e.Parcel.SimWideTotalPrims);
message.Add("SnapshotID", e.Parcel.SnapshotID);
message.Add("Status", e.Parcel.Status);
message.Add("TotalPrims", e.Parcel.TotalPrims);
message.Add("UserLocation", e.Parcel.UserLocation);
message.Add("UserLookAt", e.Parcel.UserLookAt);
enqueue(message);
}
}
}
}