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lines_within makes things disappear when they should be visible, like say a long street/trail that is partially offscreen. Might be ok if this is needed for performance, but the user experience is a little confusing.
This was the intended behavior. The scruz map was an unusable mess otherwise. What would be a workaround? Could hide lines once they are a certain distance away and fade them out (though I think they already may be fading, need to check)
I don't think they're fading now, that might help. But it's prob not a big deal and can be as is for now. If we had some kind of filtering the "intersects" logic would be more accurate so we can revisit then.
From @philipn on December 7, 2012 2:46
From @mivanov:
lines_within makes things disappear when they should be visible, like say a long street/trail that is partially offscreen. Might be ok if this is needed for performance, but the user experience is a little confusing.
@philipn:
This was the intended behavior. The scruz map was an unusable mess otherwise. What would be a workaround? Could hide lines once they are a certain distance away and fade them out (though I think they already may be fading, need to check)
@mivanov:
I don't think they're fading now, that might help. But it's prob not a big deal and can be as is for now. If we had some kind of filtering the "intersects" logic would be more accurate so we can revisit then.
Copied from original issue: localwiki/localwiki#395
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