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For anyone interested, I did a full refactor of this project here, called UnitySharpNeat.
It is optimized for Unity 2020 and provides better performance and a more streamlined workflow.
The text was updated successfully, but these errors were encountered:
For anyone interested, I did a full refactor of this project here, called UnitySharpNeat.
It is optimized for Unity 2020 and provides better performance and a more streamlined workflow.
The text was updated successfully, but these errors were encountered: